Trine is a beautiful fantasy action platformer with a fairytale-like atmosphere, following the journey of three heroes - a Wizard, a Knight and a Thief - in a quest to save the kingdom from evil. The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to battle an army of undead and overcome obstacles, and restore the balance of the world.
Wolfire's indie game pack, The Humble Indie Bundle is back with 5 games from Frozenbyte. As per usual there will be no DRM and we are humbled that Desura will again be helping to distribute the purchased games!
All of the games but Jack Claw will be release for Linux, Mac and Windows. But the Jack Claw source code will be published, so there are good chances that it gets ported by the community.
Highest Rated (5 agree) 9/10
Trine was fun, one of the few newer games that I actually completed =P. I haven't tried the co-op splitscreen mode yet, but I will during my second playthrough. It's a really beautiful platform game where you will solve different types of puzzles with different character, who has different abilities. There's some bonuses along the way that I like, find hidden items for example, gives you another reason to replay. Good Game!
Mar 17 2011, 11:17am by Mendozacheers
Latest tweets from @frozenbyte
21hours 59mins ago
@andyxtran Unfortunately the porting will still take some time, so there's no set date yet. Thank you for your interest. Stay tuned. :)
Sep 29 2014, 2:10am
@linuxgamecons Unfortunately that's unlikely. The editor is the same as we use for everything, and is currently Windows reliant.
Sep 26 2014, 2:23pm
Sep 26 2014, 5:56am
Sep 25 2014, 10:29am
@Official_TOB They are objects that are invisible by default, and you can scale them to match the art.
Sep 25 2014, 10:05am
@Official_TOB The models are art, so you need to add collisions via helpers such as "RockCollisionHelper" "WoodCollisionHelper" etc.
Sep 25 2014, 10:05am
@tuxisagamer Unfortunately no, there's only a Windows version.
Sep 25 2014, 9:52am
Sep 25 2014, 7:41am