The 1.06 patch for Trine. See file details for a list of changes.
Full patch 1.06 notes:
* removes copy-protection from some retail versions of Trine (Europe, North America)
* adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing configoptions.txt and setting the resolution with lines screen_height_and screen_width)
* adds support for manually configuring which input devices to use in configoptions.txt (player1_keyboard_ID, player1_mouse_ID)
* adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
* fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
* fixes Windowed mode titlebar support
* fixes mouse cursor in widescreen (aspect ratio)
* fixes a rare crash when the player touches a falling rock as it breaks
* fixes a rare crash when a water splash effect is played while the player exits to menus
* fixes a rare bug that occurred when the player switched characters and died simultaneously
* fixes final boss animations sometimes not working properly (Tower of Sarek)
* fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
* fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
* fixes several oxygen gauge bugs
* fixes autoaim bugs in Tower of Sarek
* fixes the Boots item to work properly (reduces spike/goo damage)
* fixes random failure of overwriting save slots in the New Game menu
* fixes incorrect behavior with menu select confirms when using a gamepad
* fixes menu behavior during fade outs
* fixes Credits section names again
* note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in configoptions.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).