TinyKeep is an upcoming action roguelike game with procedurally generated dungeons, emergent monsters, deadly traps and mysterious secrets.
In case you haven't already noticed, today I'd like to make an official announcement that the Steam version of TinyKeep is now available for all three desktop platforms (PC Windows, MacOSX and Linux).
Of course with it being a Unity game, porting to other platforms is a lot easier than it used to be. However it still isn't a one-click solution. Over the past month we ran into all sorts of issues from consistent game controller support, resolution issues, installation dependencies to compatibility problems with the latest Yosemite MacOSX update. Thus I'd like to thank everyone who offered to help test the game on a range of setups, without which it would have been very difficult to co-ordinate the release in time.
I've promised Google and Nvidia that I'll do one final port (for the time being at least) to their Android tablet devices and then after that I'll be free to finish off some Kickstarter reward stuff. And then I will perhaps start exploring other avenues to get TinyKeep onto other more consumer based platforms. *cough* consoles *cough*
Until next time!
Version 1.2 is here, adding some much needed and heavily requested features as well as a load of bug fixes and gameplay tweaks.
So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the soundtrack!
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