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It’s December 1941 – The Germans have started to push deep into Russia and are on the verge of taking Moscow and ensuring the collapse of the Soviet Union. Little known to the Germans; the Soviets have created a new Super Tank to crush the Reich. You are thrust into the role of the Tank Commander, you’ll be leading the Red Army’s charge against the Nazi’s and will be the one to reclaim the Eastern Front. A throwback to the classic era of Arcade games with updated features and enhanced graphics. You will experience an alternate history for the Eastern front, featuring secret Soviet and Nazi technology. You will come across mutant super-soldiers, Nazi Robots and secret Soviet projects. Defend Russia and take the fight back to Berlin liberating cities and villages as you prepare to face the Nazi Regime and their secret weapons. The Red Front is currently in Alpha Development with a target release of October 2017.

Post news Report RSS Upgrades and Playtesting

This week has been busy once more, we’ve been conducting internal play testing to find bugs, problems, suggestions and improvements for The Red Front. Read more to see a list of the changes and improvements that have been made.

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This week has been busy once more, we’ve been conducting internal play testing to find bugs, problems, suggestions and improvements for The Red Front.

The play testing has been invaluable, feedback is still being collected but the amount of information provided has been helpful in prioritising workflow and making improvements.

Most notably, the following changes have been made after the current feedback collection:

  • Language localised text now defaults to english. Prior to this players would encounter garbled illogical text upon first launch.
  • Menu button feedback has been improved, bringing more life to the game menu’s
  • A minor redesign of the level select screen, the mission brief is now displayed in a pop-up to direct players attention to the scenario.
  • Weapon and Armour upgrade sprites have been added, when collecting more powerful weapons and armour, the player will now see changes to their tank.
  • The workshop menu has been modified to be more visually appealing and responsive.
  • The bunker mission has had minor changes made to the objectives and flow, making it easier to follow.
  • The electricity ball has had the hitbox size increased

We will continue to focus on the play testing to drive our immediate development, but will also be starting progress upon the next stage as well as some of the enemy bosses.

Below you can see the progression of the sprites for the tank body and tank turret.



View a video of these upgrades in action here:

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