It’s December 1941 – The Germans have started to push deep into Russia and are on the verge of taking Moscow and ensuring the collapse of the Soviet Union.
Little known to the Germans; the Soviets have created a new Super Tank to crush the Reich.
You are thrust into the role of the Tank Commander, you’ll be leading the Red Army’s charge against the Nazi’s and will be the one to reclaim the Eastern Front.
A throwback to the classic era of Arcade games with updated features and enhanced graphics. You will experience an alternate history for the Eastern front, featuring secret Soviet and Nazi technology. You will come across mutant super-soldiers, Nazi Robots and secret Soviet projects.
Defend Russia and take the fight back to Berlin liberating cities and villages as you prepare to face the Nazi Regime and their secret weapons.
The Red Front is currently in Alpha Development with a target release of October 2017.
Once again, another busy week on The Red Front.
Our internal playtesting has delivered a lot of very useful feedback which is being used to drive a lot of positive gameplay changes. A major focus is in producing dynamic game play, to create distinctive feelings and scenario’s between missions and building as much variety as possible
The enemy AI system has had core components modified to allow for new scenario’s and some interesting gameplay features. This has been a natural growth from our most recent (in development) mission – Mozhaysk.
In this scenario, you will be required to defend a convoy which has been ambushed by the Nazi’s. The enemy AI has been modified to attack the trucks and only focus on the player once they are within a certain range.
This allows for further gameplay improvements, based off this change we are now able to have allied troops on the battlefield and have the enemy soldiers respond to and attack these units.
On top of these changes, a timer has been added to the waves to force the player into action. This will prevent them from exploiting the game mechanics by distracting a single rifle infantry unit and indefinitely delaying the spawn of the next wave.
Below is a “behind the scenes” look at the enemy path selection. The white lines dictate the enemies current chosen target, the green lines specify the path the infantry will walk along.
The player tank to the right of the photo has currently distracted the nearby enemy troops whilst the remaining troops further away are focused on the convoy.
Health Bars have also been added to the convoy trucks, these same bars will be used on notable units ranging from enemy bosses to important targets to defend.
In order to help the player keep an eye on the convoy, radar alerts have also been included. These will modify the allied green dots to a warning sign when a convoy trucks takes damage. An alert popup is also sent with a sound signal.
Whilst most of the focus has been on the development of the new mission, there have also been other minor changes made.
See this all in action in the below video. You will also see a behind the scenes peek showing the AI in action!
This week has been busy once more, we’ve been conducting internal play testing to find bugs, problems, suggestions and improvements for The Red Front...
A retrospective on my experiences during the first year of being a Solo Indie Developer and what I've learned.
Working on the damage upgrades and effects for the tank laser. The Nazi soldiers have had their AI turned off and are being used as target practice.
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