Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores! There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN. The game is currently under development in public alpha phase.
Work on Lockdown Protocol is progressing slowly but steadily.
Posted by fractilegames on Jun 10th, 2013
Most of the work done on Lockdown Protocol since the last alpha release is related to the physics engine switch that I had been postponing for a long time. I finally decided to roll up my sleeves and find a replacement for unsupported old version of Newton dynamics, which has been causing a lot of trouble. The two options considered were upgrading to latest version of Newton or switching to Bullet physics. I chose Bullet physics.
This change allowed me to finally fix some long-standing physics bugs like the misbehaving doors in some levels.
In addition to bunch of bug fixes and minor graphical tweaks I have extended the player chat messages to guards too. Human enemies now talk using speech bubbles. Nothing too fancy, just some random messages when they detect targets or kill you.
I will not wrap up the next release just yet though. I'm still planning to add a new enemy type and one more weapon.