The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
The most code-heavy portion of development is finally over! Now I can get on with the important business of creating places where you can murder people.
This office is where you'll find one of your earliest targets. Everything you see can be picked up, examined, dropped, thrown, opened or used as a weapon, both in solo and, when I eventually get round to adding it, multiplayer.
the final game will have shading right?
but even so, this looks pretty nice!
Thanks! I've designed my own lighting solution, but I honestly couldn't tell you when I'll actually get round to implementing it (My to-do list is long and very changeable).
I'm tempted to borrow a solution for now, but procedural light placement comes with a few problems that I'm not sure it's worth my time to try and solve, so I may just end up keeping the flat-shaded look until my own system is ready.
One important considereration is mood-generation through lighting, which is something I'm still trying to figure out. What I want, eventually, is a fully dynamic lighting system, so each scene can be lit in an appropriate way for the current story beat. Check out the American artist Edward Hopper if you want to know what kind of thing I'm aiming for.
Anyway, here's the above scene with a few hand-placed lights and a diffuse shader. I think it looks okay, but like I said, automatic light placement comes with its own issues and will probably look a bit glitchy as you're moving between scenes. Imgur.com