The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
Here's one of the 'smart building-blocks' I'm using to make the interiors. Currently they can be automatically placed by the scene generator, or created by hand and saved as a mesh. Smart stairwells are also done, and rooms are halfway there. I'm also working on smart objects, which will automatically resize and change type based on size, but can also take values (such as quality, age and condition) from the parent room, which will enable the narrative engine to create appropriate settings for story events.