About
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.

Gameplay
Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
Stealth: Hide under tables and behind curtains to go undetected.
Puzzles: Use the items you found wisely in order to progress.
Skill: Avoid traps and enemies in the castle by anticipating them.

OST
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.

Synopsis
Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.

Follow us:
Website: www.thecountlucanor.com
Twitter: @baroquedecay

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Hi there, we come with some news about The Count Lucanor, but first let’s take a look to our new trailer:


This new trailer is focused on the second part of the game, the Castle Tenebre, which is full of traps and puzzles to finally get the name of the mysterious blue kobold. This part is almost 50% of the whole game.

The development of the game is almost done, we are now working on polish, bug fixes and also translations. We already achieved two private betas and had a pretty nice feedback from users. We had to adjust some puzzles to be sure that no one gets frustrated in the castle Tenebre.

scenario garden 01


Screen Shot 11 29 15 at 12 25 PM


scenario castle 04 jf dungeon


Also we are already doing the legal paperwork for Steam, which seems to have hired Kafka to write its FAQs. We don’t have any publisher yet so we have to do everything by our own. But with a bit of luck we will release the game this March… but I won’t say that too loudly.

Very soon we will start to contact Youtubers and press for coverage. Are you a Youtuber? We’d like to hear from you !

More info: Website / Twitter

lucanor poster 03

Pre-beta Feedback

Pre-beta Feedback

News 6 comments

After a year of development we just finished our pre-beta tests with several friends.

The Count Lucanor has been greenlit.

The Count Lucanor has been greenlit.

News

Some interesting info about The Count Lucanor greenlight.

The Count Lucanor  - Announcement

The Count Lucanor - Announcement

News

Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision...

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The Count Lucanor
Platforms
Windows, Mac, Linux
Developer & Publisher
Catequesis Team
Engine
Custom
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @baroquedecay

RT @unseven: qualpe fillai trizau #pixelart #animation #nier #2B T.co

4hours ago

RT @DYAGames: #StrikeySisters Steam page is ready! We'll try to release it next week, stay tuned! Store.steampowered.comT.co

4hours ago

RT @LuckyKatStudios: Fighting on the highway?! Ah well, no risk, no fun

4hours ago

RT @blankthevidya: New floaty eye enemies and bow mechanics #screenshotsaturday #gamedev T.co

8hours ago

RT @RatalaikaGames: We've finished the new save system for Count Lucanor! Now it works across console systems ^-^! Time to work on last system, audio! #gamedev

8hours ago

RT @Biuzer: Didn't post anything for a while. So. Let it rain! #Inmost #screenshotsaturday #indiedev #indie_ru #gamedevT.co

10hours ago

RT @Woblyware: Created a new junkyard area for Omega Strike #screenshotsaturday #gamedev #indiedev #pixelart T.co

11hours ago

RT @Oo_gata_ken: ニンテンドー3DS用ソフト『魔神少女エピソード3』のボスキャラ「クラウディア」のドット絵を担当させて頂きました。セクシー系な感じになるよう色々頑張りました。 Insidesystem.heteml.jp  ・ #魔神少女… T.co

11hours ago

RT @Helgram: The water is never too cold for a hunting #Mermaid. #pixel_dailies. @Pixel_Dailies T.co

11hours ago

RT @amelicart: ハイ、チーズ♪ ドラクエ31周年記念写真 T.co

May 26 2017

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