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Enola is available on Desura and also on Steam.

Enola is a psychological horror/adventure game that delves into the inherent darkness of love, death and revenge. As Enola, you must survive a macabre world conjured up by the tortured memories of her love, Angelica.

Immersed in this emotionally-charged and gripping story, as you decipher challenging death-traps. However, choose your path very carefully - An evil presence lurks in the shadows, watching your every move...

Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.

Features:

  • Story-driven - Enola may be a horror game, but from gameplay elements to level design, Enola pushes the boundaries of the genre with a captivating and intriguing love story
  • Horror without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.
  • Unconstrained mechanics - The mix of first person mechanics and old-school adventure games allows players to keep track of clues and figure out puzzles without the constraints of traditional point-and-click interfaces.
  • Frighteningly calculated puzzles - Death traps meant to put players' nerves to the test. Some puzzles are the usual "fail and try again" ones, but in other cases, failing can mean death.
  • Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.
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0 comments by TheDomaginarium on Sep 19th, 2014

Hello, I just wanted to let everyone know that Enola is now available on Steam. You can get it here:
Store.steampowered.com  

I will also update the version that's available on Desura, but it will take me a few days since I'm fixing the bugs and issues people have encountered, and things are somewhat crazy between that and promoting the game.

Thanks a lot for your support. Also, if you like Enola please post a review on the Steam page. That would help me a great deal.

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Post comment Comments  (0 - 10 of 125)
leyla65
leyla65 Oct 6 2014, 1:35pm says:

Ok this is kinda weird, the guy with the guess account comment was talking something about deleting comments and its actually true, at least if you logout from your account you will see some comments with "pending approval" which yesterday was free to the public...

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Oct 6 2014, 8:33pm replied:

When you're not logged in, nothing from the "Guest" account is viewable because the account is more like a way (for trolls) to post anonymously: Imagizer.imageshack.us
You can visit the Guest account without loggin-in and you'll see all the comments there as marked as "pending approval" Indiedb.com

+1 vote     reply to comment
leyla65
leyla65 Oct 6 2014, 10:56pm replied:

Good to know... i just want to say... trolls will be trolls and good people will be good people.. you know the comments that really just not aporting something value for this forum, for my opinion you are most like a creative director rather than a video game designer, what im trying to say is: you have a strong narrative and imagination but was limited in the final product due game desing resources at your disposal(programmers, time, designers,etc) so i suggest for you next project try to make a game keeping in mind the strongest part you have and not just graphics or game mechanics(a point & click adventure will be terrific and makes you shine the strongest part you have(story telling,director,etc)... i think you did a great work here (its your first game!!!) Cheers up!!!

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Oct 8 2014, 11:55am replied:

Right now I'm working on a more "gameplay first, gameplay second, story third" project with other people and I'm thinking what other "story-driven" game could be made (plus figuring out what kind of gameplay to use), even if the story also ends up being hated by the extremely vocal "oh-so-anti-SJW crowd" even if I am not a "SJW" but someone who simply likes certain types of genres, and the stories that interest me don't usually fit their criteria.

I'm also switching to a different engine for various reasons including trying to avoid any comparisons between games. For example, while it is true that Enola was made with the same engine used to develop Ethan Carter, it is also true that the guys behind Ethan Carter have 10 times the talent and experience than anyone I'll find in my country at the moment.

+1 vote     reply to comment
leyla65
leyla65 Oct 10 2014, 1:17am replied:

Smart move, actually UDK is harder than unity, for me unity is the best option for indies with low resources, i heard that ue4 its c++ with some visual scripting but the learning curve doesnt worth it. Unity is kick ***.... Hey i have to admit i got interested on your new proyect, when will be released? can i have access to beta? photos? more game play than story?

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Oct 10 2014, 9:51pm replied:

Actually to me UDK was easier because I am not a coder but I know how to work with PLCs (programmable logic controllers) and the Unreal Kismet is very similar to working with those.
For Unity I am learning this tool Playmaker beacuse it's also similar to working with PLCs. My problem is, since I am not a coder, I can't know the sintax differences between A and B programming language (and I'm too lazy to learn), so more visual tools are better suited for me.

I don't really know when the "gameplay first" game will be shown, because we would like to have something playable but also somewhat cool-looking (even if it's so-so quality and not final quality) so people look at something more than cubes moving around the screen. I think early 2015 is a safe assumption. The original plan is to develop that one using UE 4, but it may change and we may end up using Unity for that one as well. We depend on multiplayer functionality, and other things, because it will be a multiplayer-only game.

The "story first," not sure because that depends on how fast I can learn Unity. All I know is that it will also have a female protagonist and that it may end up being some sort of point and click / action-ish adventure game, if the combination of the two plays well. I'm hoping to have a small proof of concept for early next year as well.

+1 vote     reply to comment
leyla65
leyla65 Oct 11 2014, 12:15pm replied:

Lol the guest reply its me.... i just forget to log in LOL.

+1 vote     reply to comment
TheDomaginarium
TheDomaginarium Oct 14 2014, 10:50am replied:

Just one ATM, the multiplayer game. That one has some pretty basic stuff implemented, and we're building on that (different game modes and all that, to stay away from the regular deathmach, capture the flag or king of the hill).

The other one needs a story first, so I'm just learning Unity and making a few experiments while I figure out what the story could be, so development for that one will begin in a few months.

+1 vote     reply to comment
leyla65
leyla65 Oct 16 2014, 4:51pm replied:

Cool, are you going greenlight or trying to distribute yourself?

+1 vote     reply to comment
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Guest Oct 11 2014, 12:13pm replied:

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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Community Rating

Average

7.4

42 votes submitted.

You Say

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Ratings closed.

Highest Rated (3 agree) 7/10

Could be bit better

Sep 8 2012, 9:46pm by IranFTW

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @thedomaginarium

RT @HobbyGameDev: "Focus is a matter of deciding what things you're not going to do." -John Carmack

18hours 35mins ago

RT @magnolia_fan: The more I think about the "Hatred" game, the less reasons I see o consider it offensive T.co

18hours 35mins ago

Enola is very story-driven but not many talk about the story in the forum. I'm guessing I did something wrong, but don't know what #gamedev

20hours 56mins ago

I've been waiting for the next Dreamfall for YEARS.... and I'll have to wait a little longer because all my money is going somewhere else...

Oct 20 2014, 8:45pm

I'm reworking how the endings in Enola are loaded, so now you'll get a god ending, a "sorta-good" ending or a bad ending #gamedev

Oct 20 2014, 7:57pm

@Joel_Couture Hi, just wanted to check that you got my answer to your email you sent a few days ago?

Oct 20 2014, 7:52pm

#ScreenshotSaturday and this is the "model gallery" with a turntable view of Angelica #gamedev T.co

Oct 19 2014, 12:05am

#ScreenshotSaturday and this is the "model gallery" with a turntable view of Angelica T.co #gamedev

Oct 19 2014, 12:05am

#ScreenshotSaturday another "model gallery" example T.co #gamedev #enola

Oct 18 2014, 1:50pm

#ScreenshotSaturday I'm adding a "gallery" mode where you can view unlocked endings and character models #gamedev T.co

Oct 18 2014, 11:10am

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