Enola prototype
Jan 22, 2012 Demo 0 commentsI updated the Ludum Dare entry, adding a few things, to make this small game prototype. This prototype features 1 puzzle, 1 "trap-puzzle" and two really...
I just learned today, May 22nd, that Enola is part of the Because We May indie games sale :D
If you plan to buy Enola, wait until the sale begins so you'll get it for an even lower price. It will be on sale on Indievania and on our website. More news in a couple of days.
Enola is a horror/adventure game about serial killings. You're an unnamed character (maybe a person?) in a desolate island. There you will visit different locations, solve puzzles and find clues to uncover mysteries about such serial killings, about who the killer is, and maybe your own identity. The game combines exploration, puzzle solving, death traps, and unnerving situations. While Enola is a horror game, it won't feature monsters that you have to fight/hide from, because I want to focus on the kind of fear that explores the "human nature."
This game is currently in alpha-funding stage.
You can support and alpha-fund Enola by buying it right now at a discounted price of $9.99 (full price is $14.99). You get instant access to current and future alpha builds, so you see how the game takes shape and help us with your input. You'll also get a DRM-Free digital copy of the game when it's finished.
Enola is available here on Desura!

It's also available on:
The concept for this game was born as part of the ludum dare 22 48 hour contest. You can download the game I made for that contest on this game profile, and please leave your comments on this page.
1 comment by TheDomaginarium on Mar 8th, 2012
Barrington plays "Enola"
I updated the Ludum Dare entry, adding a few things, to make this small game prototype. This prototype features 1 puzzle, 1 "trap-puzzle" and two really...
This is the exact same game submitted for ludum dare 22. Enola is an first person mystery exploration game developed for the ludum dare 48 hour competition...
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Hello!
Ive bought the alpha and both me and my friends i shown it to think you really is on to something, this game has big potentials and i hope you the best.
But i have a question, you may have answer it somewhere but i cant find it. Why don't you have a kickstarter?
The thing i love the most with this game is that i don't have to worry about monsters XD
Best regards /Erik
Hey, thanks for the comment! Kickstarter is a good idea, and to tell the truth you're not the first one to tell us that. We're trying to figure out who could help us set up a kickstarter project because we're not in the US. However, we've been adviced that before we do that, we should have a demo version of the game, so people interested on backing the project can have something "palpable" and know what kind of game they are backing.
Thanks!
I don't want to sound like an ***.
But the story just feels like a cliche.
YOU have to be the serial killer, its pretty obvious. I could be wrong, but I doubt it.
In a way you're right and I agree with you. However, most videogames have cliché stories (or rather "plots"), and at the end of the day it's all about execution. In almost all games it's about you saving the girl/best friend/coworker/, saving the country/world/continent/universe from some cataclysm/human invasion/alien invasion/magic/demon/angel/some weird form of flu, winning a war, or losing it, winning the tournament, making your dream come true. I'd even dare say all games follow the basis of some predefined formula when it comes to the story (yes, even the ones that seemingly have a deep and complex plot).
So let's say you, the player, are indeed the serial killer. The next question is what kind of killer that person is? Is it a man? A woman? Does it kill for fun, for sport, to become a hunting machine? Does it kill because it's insane, or because it gets aroused with the victims' screams? Does the killer keep the bodies, disposes them, burns them, sleep with them or cut body parts to build itself "a fictional friend"?
Imagine the killer is a female, and kills because she likes to sleep with the bodies of dead men. In this case the story will develop in one way. But now imagine the killer is a male, and uses the victims to build a body for his imaginary friend because, when he was little, nobody would play with him because he had a facial deformation. In this case the story follows a completely different direction :D
Hi interesting game, i want try it *_* A demo will be disponible soon ? :p (sorry for that question i guess everybody ask this >.>) Good continuation *tracking*
Hi and thanks :)
We will post a demo, maybe when we hit the next milestone, so you can all try before you buy. The demo will be some sort of "alpha demo" too, meaning it will be updated with more sound effects and better assets as the development of Enola continues.
Perfect :) ! :D
Awesome game so far - the environment definitely gives your game that mysterious look to it :) I look forward to seeing this game reach it's full potential.
Best Wishes,
-Tweak
I am glad that there will be no monsters..... true horrors aren't suppoused to be about the monsters but about the fear of the uknown.... many people forgets about it these days and that goes for movies as well as for games.... hopefully this will turn out the right way :)
Hello there. Did you play Amnesia? I liked it a lot, I think it's a very cool game with some very cool chills, but to me monsters worked more in an "adrenaline-rush" kind of fear which is cool but didn't stick to my head. The fear to the unknown and exposure to "non-supernatural" disturbing things can work better even if you're not forced to run away and hide.
Thanks for the support :)