Whole new content for running a shady black market operation in your basement!
Changelog
- New content: The Basement!
- unlocked at 1500 prestige
- whole new bunch of resources&traits&contracts of a...not so legal nature
- new workspace that you can buy for 5k DNRs to unlock this new content
- different way of accepting&working on contracts
- high risk=high reward! the new stuff is unlocked only at midway through the 1st level but they are very expensive, failure is dangerous
- new events of course! your new shady concoctions come with 80 new events
- (WIP-eta:next update)a new bar representing your current "illegal level" that increases as you spend time in your basement - keep this high and you'll spark the start of some hazardous chains of events
- (WIP-eta:next update)a complete story progression for the to-be villains courageous enough to go down the dark road
- Went over the whole text content, typos and grammar mistakes should be much more acceptable now
- Further optimized the lights, game should go easier on the GPU now
- Bug fixes...Lots of bug fixes...Too many to list one by one...
great game
Yay!
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aaarrgghhh :) where do i ghet my fresh fruits :)
Cool game! I really enjoy it... sometimes... if I don't break everything :P
Ah but breaking things makes it all the more fun no?
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It doesn't work for me at all.
I get an error that said the global shader cache file "GlobalShaderCache-GLSL_430.bin" is missing.
And it said:
"Your application is build to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead."
Whatever is this mean, but can you cook your game in a way that my computer can eat it? Or maybe it likes it raw?
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