Texas Bounty is an online + couch co-op 2.5D four player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and a fiv-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, cartoony graphics, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"

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Texas Bounty on Twitch!

I'll be streaming live Texas Bounty development on Twitch at Twitch.tv . I don't have a set schedule yet but chances are I'll be doing it on the weekends. I've already done one stream last Sunday where I primarily worked on bug fixing and player coloring; and it was excellent! Also follow me on Twitter @gamieon where I always make a post when a stream begins.

Network Play

Lately I've been busy restoring two of my mobile games to the market, but now I'm back into development with a focus on multiplayer. It's important not to add too many features in a single player game without ensuring it works in multiple sessions. I added a button to the Unity editor (through scripting) that lets me launch a separate instance, and start the simulation in the Unity editor with one button. My desktop looks like this after I press the button:

And here's a screenshot of a two player session:

Note how each player is assigned a different color to make it easier to see themselves.

So far the basic features work properly over the network; including moving, jumping, crouching, shooting, scoring, enemies turning into ragdolls, and barrel fracturing (smashing objects apart).


Juice

It's the little things that matter. That's why now the ground is responsive to player movements. When you jump or walk, you leave footprints and you kick up dust. Check it out!


What's next?

Now the moment many players have been waiting for: Weapons. In the next update I plan on having two player classes and three kinds of weapons for each. To get them I'm introducing weapon drops that special enemies will leave.

Well I'm on my way to GDC now; have a good week everyone!




Check out my homepage and social feeds

And my projects!

New year, new name, new juice

New year, new name, new juice

News

Paper Cowboys is now Texas Bounty, and 2016 begins with a showing off of some new environmental effects!

Progress + Bookmark update

Progress + Bookmark update

News 4 comments

Showing off some new mechanics and letting everyone know to update their bookmarks because I will soon be renaming this project to Texas Bounty!

Paper Cowboys L1 WIP Walkthrough, Enemies and Explosions!

Paper Cowboys L1 WIP Walkthrough, Enemies and Explosions!

News

See a basic walkthrough of the level 1 WIP, enemies and exploding TNT barrels!

Paper Cowboys: Turning 2D into 3D

Paper Cowboys: Turning 2D into 3D

News

The 3D assets have arrived, and the conversion has started!

Comments
Ketanga
Ketanga

Looks promising.

Reply Good karma Bad karma+1 vote
Leogracer171
Leogracer171

This look simple and fun, cant wait to try it out.

Reply Good karma Bad karma+2 votes
powerdarnell
powerdarnell

I'd love to play a new Sunsetriders-ish game

Reply Good karma Bad karma+3 votes
Gresh1234
Gresh1234

I don't know why people ignore this. It's western! It's multiplayer! It has hats! Awesomeness!

Reply Good karma Bad karma+4 votes
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Texas Bounty
Platforms
Windows, Mac, Linux
Developer
Gamieon
Publisher
Gamieon, Inc.
Engine
Unity
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Genre
Arcade
Theme
Comic
Players
Single & Co-op
Project
Indie
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Latest tweets from @gamieon

My lightmap baker is now available on GitHub at Github.com Enjoy! #indiedev #gamedev #opengl T.co

Oct 10 2017

Here's another; if you look closely you can see the edge artifact on the ground going from corner to corner. Close,… T.co

Oct 9 2017

Almost ready to post the source code of my lightmap baker! #gamedev #opengl T.co

Oct 9 2017

Just finished support for spotlights. It's been fun but I think directional lighting will have to wait until mornin… T.co

Oct 7 2017

Got my lightmapper to do the basics! Some artifacts in the shadow but otherwise so far so good #gamedev #opengl T.co

Oct 6 2017

Going back to my C++ video engine building roots tonight. Here is a teapot contained in its octree! #gamedev #opengl T.co

Sep 27 2017

#fieldofheroes ball kick using home-grown ball physics simulation. Should solve major control and lag issues… T.co

Aug 13 2017

#fieldofheroes testing revealed soccer ball lagging and passing issues. Going to try replacing Unity physics w/ custom "physics"

Aug 11 2017

RT @Highsight: 1 hour til the Field of Heroes Public Alpha Test! Help us with your feedback! #gaming #twitch #indiedev #gamedevT.co

Aug 8 2017

RT @Highsight: Join the 2nd Field of Heroes Public Alpha Test! Starts at Tuesday at 8PM ET. #gamedev #indiedev #twitch #gamingT.co

Aug 7 2017

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