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SWOOOORDS! Colon Lords of the Sword is a cooperative dungeon-crawling brawler for up to 4 players. It's inspired by Gauntlet, Golden Axe, Bastion, and Spiral Knights.
 

  • Delve deep into procedurally-generated dungeons, brutally defeating swarms of enemies
  • Challenging combat means you are always close to death, but skillful timing of attacks, dodges, blocks, counters, and other abilities will ensure your continued survival
  • Permanent death: Choose wisely, you only have one life to live!
  • Wield one of many swords, each with their own special abilities
  • Gamepad-enabled! Play locally with up to four friends
  • A brütäl heavy metal soundtrack by Pip Malt
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Blog RSS Feed Report abuse Latest News: SWOOOORDS! 1.3.1

2 comments by nihilocrat on Mar 16th, 2013

I made a quick bugfix release. These bugs are pretty annoying, so I would suggest you download it. Here's some gifs to entice you!

Play the Web version on Kongregate

GAME OVER MANGAME OVER MANGAME OVER MANTrue Doom Murderhead

== 1.3.1 CHANGELIST (Mar 16 2013) ====Bugfixes only... but important bugfixes!

  • Fix : A bug in joystick detection code made it so that keyboard-controlled co-op players would always attack towards the mouse pointer if no joysticks were connected
  • Fix : Elite enemies (depth 5 and lower) were much less elite than intended. They now have x2 the hitpoints and do x2 the damage of normal enemies.
  • Fix : If a new player joins mid-game, they will no longer join unarmed.
  • Fix : Origin of bullets for special attacks would sometimes be in the completely wrong direction.
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SWOOOORDS! 1.3.1 Windows

SWOOOORDS! 1.3.1 Windows

Mar 16, 2013 Full Version 3 comments

== 1.3.1 CHANGELIST (Mar 16 2013) ==== Bugfixes only... but important bugfixes! - Fix : A bug in joystick detection code made it so that keyboard-controlled...

SWOOOORDS! 1.3.1 Mac

SWOOOORDS! 1.3.1 Mac

Mar 16, 2013 Full Version 0 comments

== 1.3.1 CHANGELIST (Mar 16 2013) ==== Bugfixes only... but important bugfixes! - Fix : A bug in joystick detection code made it so that keyboard-controlled...

SWOOOORDS! 1.3.1 Linux

SWOOOORDS! 1.3.1 Linux

Mar 16, 2013 Full Version 3 comments

== 1.3.1 CHANGELIST (Mar 16 2013) ==== Bugfixes only... but important bugfixes! - Fix : A bug in joystick detection code made it so that keyboard-controlled...

SWOOOORDS! 1.3 Windows

SWOOOORDS! 1.3 Windows

Mar 13, 2013 Full Version 5 comments

== v1.3 CHANGELIST (Mar 14 2013) ==== Too many changes to fit in the summary! Check out the full description.

SWOOOORDS! 1.3 Mac

SWOOOORDS! 1.3 Mac

Mar 13, 2013 Full Version 0 comments

== v1.3 CHANGELIST (Mar 14 2013) ==== Too many changes to fit in the summary! Check out the full description.

SWOOOORDS! 1.3 Linux

SWOOOORDS! 1.3 Linux

Mar 13, 2013 Full Version 1 comment

== v1.3 CHANGELIST (Mar 14 2013) ==== Too many changes to fit in the summary! Check out the full description.

Post comment Comments  (0 - 10 of 30)
hardkormaster
hardkormaster Jun 10 2013, 10:02am says:

Can you make a android version?

+1 vote     reply to comment
nihilocrat
nihilocrat Jun 19 2013, 12:42pm replied:

I've actually already been working on one! I'm about halfway done and just need to stop getting distracted by other projects.

+2 votes     reply to comment
Guest
Guest May 18 2013, 8:52pm says:

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nihilocrat
nihilocrat May 24 2013, 10:13pm replied:

The dungeon goes on infinitely! There's no end. According to my stats, people have gotten as deep as Depth 12.

+1 vote     reply to comment
Evropi
Evropi Jun 5 2013, 6:42am replied:

Say, does the difficulty increase again? The highest level I too have reached is 7. I noticed an increase in the enemies' strength after level 5. Does this occur at a later point as well?

Also, does progression in sword strength cease at the trio of Finn's Sword, Terminus Est and the huge one that makes explosive skulls (my favourite, though I can't remember its name!)?

+1 vote     reply to comment
nihilocrat
nihilocrat Jun 19 2013, 12:40pm replied:

The difficulty keeps increasing indefinitely, but not in the same way as the level 5 upgrade to "elite" enemies. Those are indeed the final swords. The sword you are thinking of is TRUE DOOM MURDERHEAD, a term borrowed (with permission!) from the Barkleyverse: Kickstarter.com

+2 votes     reply to comment
Guest
Guest Mar 31 2013, 5:44pm says:

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nihilocrat
nihilocrat Mar 31 2013, 9:48pm replied:

You're not supposed to start any deeper than 5, so getting messages for unlocking lower depths is indeed an error.

Thanks for the bug report!

+1 vote     reply to comment
nihilocrat
nihilocrat Mar 17 2013, 11:09am replied: +1 vote     reply to comment
GamingZone
GamingZone Mar 17 2013, 1:09pm replied:

Thanks ;)

i can play with your game, but with a keyboard AZERTY, it's hard, u need to do Z=W and Q=A for i can play normaly with your game :-)

+2 votes     reply to comment
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SWOOOORDS! Colon Lords of the Sword
Platforms
Windows, Mac, Linux, Web
Developed By
nihilocrat
Engine
Unity
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Official Page
Nihilocrat.tumblr.com
Release Date
Released Sep 6, 2012
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9.3

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Style
Genre
Arcade
Theme
Medieval
Players
Multiplayer
Project
Indie
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Boxshot
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Latest tweets from @nihilocrat

@paniq and then they will inevitably look for a different monetization model that involves playing for free and/or paying once.

3hours 23mins ago

@paniq if it makes you feel better, the player base will probably drop significantly (50%+) in the next two months.... I hope I'm wrong. :)

3hours 25mins ago

RT @the_ptoing: Update on devil bust thingumy. Still quite a bit of work left. Also might make a specular map for it. #3Dart #lowpoly http:…

3hours 58mins ago

@BlackIceTheGame that's probably the way to go. No hard limits, but one that forces them to play a vastly inferior game.

13hours 22mins ago

@BlackIceTheGame STILL! Going back to the "kids" demographic I'm betting there's still a lively demo-only playerbase.

13hours 24mins ago

@BlackIceTheGame oh, I'm many years out of date, it allows LAN-only multiplayer, I thought it allowed internet multiplayer too.

13hours 25mins ago

@BlackIceTheGame there's obviously still value in having a Let's-Playable demo, get the gyst of your game in as many hands as possible.

13hours 28mins ago

@BlackIceTheGame on the other hand, Minecraft benefits from a featureful free demo intended to have its own playerbase, depends on the game

13hours 30mins ago

@pix_pe @newton64 I guess you mean just pay attention to speed? that sounds kind of familiar from when I did some touch stuff 2 yrs ago

14hours 45mins ago

@pix_pe @newton64 there does seem to be a difference between dragging your finger slowly over a long distance vs. quickly over a near-0 dist

14hours 46mins ago

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