== 1.3.1 CHANGELIST (Mar 16 2013) ==== Bugfixes only... but important bugfixes! - Fix : A bug in joystick detection code made it so that keyboard-controlled...
SWOOOORDS! Colon Lords of the Sword is a cooperative dungeon-crawling brawler for up to 4 players. It's inspired by Gauntlet, Golden Axe, Bastion, and Spiral Knights.
I made a quick bugfix release. These bugs are pretty annoying, so I would suggest you download it. Here's some gifs to entice you!
== 1.3.1 CHANGELIST (Mar 16 2013) ====Bugfixes only... but important bugfixes!
Latest tweets from @nihilocrat
@paniq and then they will inevitably look for a different monetization model that involves playing for free and/or paying once.
3hours 23mins ago
@paniq if it makes you feel better, the player base will probably drop significantly (50%+) in the next two months.... I hope I'm wrong. :)
3hours 25mins ago
3hours 58mins ago
@BlackIceTheGame that's probably the way to go. No hard limits, but one that forces them to play a vastly inferior game.
13hours 22mins ago
@BlackIceTheGame STILL! Going back to the "kids" demographic I'm betting there's still a lively demo-only playerbase.
13hours 24mins ago
@BlackIceTheGame oh, I'm many years out of date, it allows LAN-only multiplayer, I thought it allowed internet multiplayer too.
13hours 25mins ago
@BlackIceTheGame there's obviously still value in having a Let's-Playable demo, get the gyst of your game in as many hands as possible.
13hours 28mins ago
@BlackIceTheGame on the other hand, Minecraft benefits from a featureful free demo intended to have its own playerbase, depends on the game
13hours 30mins ago
14hours 45mins ago