Substream is an abstract 3D shooter, synchronised to music. Every level in Substream is individually crafted to closely follow a piece of music. Enemy attacks are choreographed to the sounds of individual instruments. Your weapons move to the rhythm. The ground below you vibrates to the melody and reforms when the mood changes. Substream aims to bring a new degree of synchronicity to gaming. Substream will feature a variety of music from metal to jazz, and hip-hop to chiptune. It's due to be released sometime in 2011 for PC, and maybe some other platforms.
Development progress, new screenshots and initial feedback from testers.
Development progress update, with details about access to the beta.
Substream has a 3D universe which loops, letting you see an enemy in multiple locations at once. This is bringing some interesting problems to development...
Substream's 3D editor is available to download, plus the game's engine is nearly finished.
How indie development is going after my first full year working on Substream.
A post to explain how Substream works, and the unique features that I hope will make it stand out against other music games and 3D shmups.
Substream was played by the public for the first time last month. It's been a great experience, and it's future direction seems clearer now.
Substream was unveiled to the world yesterday; an asbtract shooter with a hefty dose of music synchronization and environment animations, and little bit...