Substream is an abstract 3D shooter, synchronised to music. Every level in Substream is individually crafted to closely follow a piece of music. Enemy attacks are choreographed to the sounds of individual instruments. Your weapons move to the rhythm. The ground below you vibrates to the melody and reforms when the mood changes. Substream aims to bring a new degree of synchronicity to gaming. Substream will feature a variety of music from metal to jazz, and hip-hop to chiptune. It's due to be released sometime in 2011 for PC, and maybe some other platforms.

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Substream Alpha - June 2011 Substream Alpha - June 2011 Screenshot
Blog RSS Feed Report abuse Latest News: Substream is now in Alpha

0 comments by benbradley on Jul 8th, 2011

Substream is now in Alpha! I have a small group of testers who've been kind enough to take a look at the game. Some other local indie developers have also had a play and feedback has been really enlightening. Seeing the way each new player approaches the game always shows me something unexpected. It's hard to predict how new players will react, simply because I play the game everyday and am so accustomed to it. Players wanting better visual feedback on when they'd been hit or had landed a shot on an enemy was a common concern, so I've spent some time adding in several new features to help with this.

I’m at the stage now where knowledge of how long the average level takes to build would be really useful for future scheduling (and motivation). So for June I had a plan: to attempt to make a complete level in a month. That’s a new set of animated environments and all the enemies it contains, synced to eight minutes of music.

Did I succeed? Kinda!...

Substream Alpha - June 2011

Essentially I built half of the level in half of the month. So my prediction of how long it takes to build the average level seems to be accurate, in this case at least. That’s reassuring.

But then I went crazy!… One problem with working on a game that’s synced to music is that I need to listen to that music over and over again. I need to listen to each small section carefully to get inspiration, figure out the melody and patterns, and then check that everything is syncing correctly. So I don’t think I’ll be assigning “month X for level Y” in the future. I'll need to swap level every week to stay sane.

Substream Alpha - June 2011

 
What's Next?
I probably have enough new game content to put out another video now, but I’m not creating that immediately as I’d like to have a preview build I can send out to journalists at the same time, so it may be a little while. A preorder-with-beta-access is still the plan after that, later this year.

Call for Testers
I could do with a few more testers to take a look at the game. If you're interested in helping beta test a music based shoot-em-up for Windows PC, you can let me know by sending me a private message via IndieDB. A paragraph or two about yourself would be useful. Let me know if you've tested any games before or how you'd be able to help and I'll get back to you!

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Comments
cruciFICTION
cruciFICTION Jan 20 2011, 1:50pm says:

The music in that video is absolutely lovely. I look forward to the OST. =D

+1 vote     reply to comment
benbradley
benbradley Jan 22 2011, 5:56am replied:

@Cruciform Thanks! I'm really pleased with the way the soundtrack is coming together. It's a wide variety, every track's by a different artist. :o)

+1 vote     reply to comment
OrangeNero
OrangeNero Jan 19 2011, 6:37pm says:

looks very promising, i really love the idea to make the game sync to the music. will we be able to choose our own music?

tracking :-)

+1 vote     reply to comment
benbradley
benbradley Jan 22 2011, 5:56am replied:

@Orange131326 Hey thanks! It's not my aim to allow music to be imported, because I wanted Substream's animations tied much more closely with the audio's mood and melody. If you're interested I wrote more about this here:
Indiedb.com

+1 vote     reply to comment
EmanueleParis
EmanueleParis Sep 18 2010, 3:50pm says:

Love it. Hope you'll be able to make a OSX release, looking forward to it.

+2 votes     reply to comment
benbradley
benbradley Jan 22 2011, 5:57am replied:

@EmanueleParis Yes I would love to do an OSX version! It may be that a PC version comes out first and then an OSX version would follow, but it's definitely in consideration.

+1 vote     reply to comment
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Substream
Platform
Windows
Developed By
benbradley
Engine
Custom Built
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Substreamgame.com
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