This is the GPI Unity Contest version, done in one month. A lot more stuff will be added in the near future
Stackout is developed and lined up for the italian game contest of Gameprog.it - so be sure to check out their site for more information :)
We are in our final crunch time at the moment, with only 6 days left to finish it all up, so keep your fingers crossed for us :)
We figured our first important step to a more mature release of Stackout would be to improve on what we have in a short time and spread that out on bigger platforms and therefore we decided to target kongregate first and foremost.
So today marks the exciting announcement of just that.
We worked ouf backs and fronts off and on to bring you the first iteration of the Stackout experience, with 4 brandnew levels and a lot of bugfixes and tweaks, that mostly make the game a lot more fair to everyone, since people said it was quite a tough game to master !
We would love to hear your thoughts and feelings on this iteration of Stackout, so we can make our brain freeze once more on the next brainstorming session.
Click to see the full changelog
Apart from the big news we have even more media to share. We decided to go back to the graphics of each world and try to push these even more. These are the first new ideas that we throw around internally. We even made a little teamfortress2 hommage :)
We enjoy the direction they are heading in very much and are sure to explore that even more in the next weeks !
@corvomalvagio Oppure potremmo tutti travestirci da lui, e poi bacchettiamo te per entrare in parte :D
5hours 19mins ago by danielegiardini
@WvdKamp What book was that? I'm an avid reader so you got me very curious :)
6hours 10mins ago by danielegiardini
cause playing here with fiiiiiirewooorrk, come on, show me what you're worth Make 'em go, oh, oh, oh #nextgame !!
8hours 6mins ago by fabi_smith
@TortugaTales But maybe some other publisher than Kongregate? I am thinking of one in particular but I can't remember any name :B
11hours 38mins ago by danielegiardini
@TortugaTales By the way, you could actually try some real publisher for the GoogleApps problem - I think with your game it should be easy?
11hours 46mins ago by danielegiardini
11hours 47mins ago by danielegiardini
@TortugaTales They will still be able to put your game elsewhere using multiple iFrames, but at least they won't be able to copy it
11hours 53mins ago by danielegiardini
@TortugaTales Woah! That sucks terribly! Would've never thought so! :O
11hours 59mins ago by danielegiardini
@TortugaTales Agh! :O You know you can kind of protect a webplayer by using Application.srcValue and Application.absoluteUrl?
12hours 0mins ago by danielegiardini