This is the GPI Unity Contest version, done in one month. A lot more stuff will be added in the near future
Stackout is developed and lined up for the italian game contest of Gameprog.it - so be sure to check out their site for more information :)
We are in our final crunch time at the moment, with only 6 days left to finish it all up, so keep your fingers crossed for us :)
We figured our first important step to a more mature release of Stackout would be to improve on what we have in a short time and spread that out on bigger platforms and therefore we decided to target kongregate first and foremost.
So today marks the exciting announcement of just that.
We worked ouf backs and fronts off and on to bring you the first iteration of the Stackout experience, with 4 brandnew levels and a lot of bugfixes and tweaks, that mostly make the game a lot more fair to everyone, since people said it was quite a tough game to master !
We would love to hear your thoughts and feelings on this iteration of Stackout, so we can make our brain freeze once more on the next brainstorming session.
Click to see the full changelog
Apart from the big news we have even more media to share. We decided to go back to the graphics of each world and try to push these even more. These are the first new ideas that we throw around internally. We even made a little teamfortress2 hommage :)
We enjoy the direction they are heading in very much and are sure to explore that even more in the next weeks !
RT @TheAppivore: PAX was great this year. Just one thing I still don’t understand. What’s an OUYA?
4hours 54mins ago by fabi_smith
So far I have four distinct level type ideas for the marble game. Now I only need the latest project package and I'm ready to roll *cough*
5hours 4mins ago by fabi_smith
@_kyleyamamoto yes, I can feel it wanting to hit my sweet testflight inbox :D
6hours 5mins ago by fabi_smith
@Doomfan It was a wonderful experience. First time on my own. So needed for many many reasons :) felt truly refreshing and motivating :)
10hours 43mins ago by fabi_smith
Another gamedevless month....so sad
Aug 31 2014, 1:58pm by fabi_smith
Aug 31 2014, 1:55pm by danielegiardini
@mikeBithell doing that in such public and such an overly honest and precise way is quite a special thing "cubes placed without snapping" :D
Aug 31 2014, 1:52pm by fabi_smith
Aug 31 2014, 1:21pm by fabi_smith
Aug 31 2014, 12:21pm by fabi_smith