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A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.

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Back After a Long Break

Back After a Long Break

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It's Been a Long Time, but I'm ready to finish this sucker.

Creating a Sense of Change

Creating a Sense of Change

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Drawing on personal experience, we detail how using the mechanics of Sprout's Tale gives the player a feeling of magic and power over the environment.

The 5 Most Important Lessons I've Learned from Game Development

The 5 Most Important Lessons I've Learned from Game Development

News 5 comments

Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.

Cleaning Things Up

Cleaning Things Up

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In preparation for finally going public with a demo, the team is working hard at trimming away some of the bugs and glitches and oddities still found...

Revisiting Old Features With New Assets

Revisiting Old Features With New Assets

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Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.

Testing out Mouse Cursors

Testing out Mouse Cursors

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Finally doing something about the pesky cursor that's been ruining all my footage.

Making it come to life

Making it come to life

News 4 comments

We present new assets, allowing us to show off the idea of a dead world and how life can be brought back to it.

New Artist, New Art, New News

New Artist, New Art, New News

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It's been a whole since our last update, but we're please to announce we're back and hard at work.

Deadlines

Deadlines

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We take a look at how challenges delay the creation of Sprout's Tale, but we keep pressing on!

The Story of Getting Enemies In and Working

The Story of Getting Enemies In and Working

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Getting the enemies in and working has been surprisingly difficult. This is a short summary from beginning to end.

The Only Good Bug is a Fixed Bug

The Only Good Bug is a Fixed Bug

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Tacking some of the current "issues" going on in the game this week. Jumping, dying, and enemy behavior, to name a few.

Little Problems, Big Vines, New Paths

Little Problems, Big Vines, New Paths

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Adjusting vine growth, dealing with level design problems, and jumping hurdles.

The Ups and Downs- Dealing with the emotional Toll

The Ups and Downs- Dealing with the emotional Toll

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Gamedev gets rough and I want to take a moment to talk about the emotional aspect of working on a single project for so long.

New Environments, Sounds, Enemies, and Obstacles in Sprout's Tale

New Environments, Sounds, Enemies, and Obstacles in Sprout's Tale

News 2 comments

We present new particle and lighting effects a new fire enemy and a an early take on a snow area.

Enemy animation, Light Changes

Enemy animation, Light Changes

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A display of lighting changes in Sprout's Tale and a peek at one of the main enemies.

Forgive the Off-Week, but we're back!

Forgive the Off-Week, but we're back!

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We introduce the darkness effect as well as fire enemies. We also have a 40 second video of our newest level build.

Vines and Darkness and Trickery

Vines and Darkness and Trickery

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We present our vine growing feature and dark levels. We also tease some of our future puzzles as the demo level nears completion.

Getting Organized, Killing Baddies.

Getting Organized, Killing Baddies.

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We're working on redoing the grass and we show off the new enemy death animation. Finally, we present our as of yet unfinished website.

A Fixed Fairy and Fancy Foliage

A Fixed Fairy and Fancy Foliage

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We talk about our Kickstarter plans and show off our tree growth feature.

Fan Art, Tree Growth, and all around progress

Fan Art, Tree Growth, and all around progress

News 2 comments

Adding trees back into the mix, now finally working in our 3d version of Sprout's Tale

Moving Along and All That

Moving Along and All That

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A progress report in which we show off a Demo level build with rain, enemy movement, enemy killing and a new lighting.

Sprout Gets Chased

Sprout Gets Chased

News 4 comments

We discuss new gameplay features like walking in the Z axis, enemy patrol, chase movement and general AI and we show those off in a video.

New Terrain and Working on the story

New Terrain and Working on the story

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We show-off some of our new terrain features and discuss where the story is heading

Looking for Help

Looking for Help

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We show off a lot of our new in-game assets including buildings and a demo level. Unfortunately we also need some extra manpower.

Particle Party!

Particle Party!

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As the development continues on the new 3D Sprout's Tale we introduce fire and water to the mix as well as their particle effects.

The Pieces Begin to Come Together

The Pieces Begin to Come Together

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We're getting closer to being "trailer-ready" and this weeks update deals with the steps we've made most recently in that direction.

Some Progress and Some Restrictions

Some Progress and Some Restrictions

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A status report with new 3D character and grass models to show off!

Naming News, an Avoidable Disaster, and More Progress

Naming News, an Avoidable Disaster, and More Progress

News 1 comment

A new video of the recent 3D Sprout's Tale as well as progress or lack of thereof on the game due to lost content.

Sprout's Tale is evolving!

Sprout's Tale is evolving!

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A thank you for everyone who supposted us and an exciting change is coming!

Trademarking Issues Prevent a Proper Title Here!

Trademarking Issues Prevent a Proper Title Here!

News 5 comments

Due to trademarking issues we're being forced to rename our game and we need your help. Please help us choose a new name!