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Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
Image RSS Feed Screens
Sprout opening Temporary Logo Gif of the main enemy

Creating a sense of change

When I was very young and the weather had warmed up at the end of spring, I spent the afternoon's after school at a creek in a small wood. During that time of the year, while the melted snow from winter was still adding its volume to the streams of the Mid-Atlantic, the creek was swollen with water, offering almost three feet of depth at the most. Our spot was no more than that in width, and we decided on one sunny afternoon to build a bridge of stacked stones to the other side. With a crew of four, we spent the next two weeks gathering large stones from anywhere within a half mile radius and piling them into this little stream.

What we ended up with was nothing at all like a bridge, looking more like the washed-up debris from a collapsed building, but we couldn't help it. We were proud. So we crossed that bridge every day for as long as the season's heat could dry our shoes when we slipped.

That story may seem out of place here, in a devlog, and probably is, but its a kind of foundation for the one of the game's core features. Since the beginning, I have wanted to create that experience for the player- one in which the player can interact with the environment is a useful way, and then can see the fruits of his or her labor permanently.

An original demo of grass growthThis was the game I wanted to play. One in which the world changes as long as the player lives in it so that there is a real and evident change taking place as you progress through the game. This sparked the simple idea- grass grows where the player walks- but has snowballed into much more.

Grass growth in its current form- grass grows almost everywhere

Now, grass grows where the player walks, flowers grow where trees can be planted, trees serve to brighten a level to beat back darkness while also serving as a functional bridge, and vines create a permanent, living ladder, If all our wishes come true, we will also be able to add a lot more to this, including bushes that serve as springs.

The light changes with each tree grown. The total number of trees in a level effects the amount the light changes with each growth.

What this effectively does, is that by the time the level is finished, it looks much, much different to the way it started. And to me, that's beautiful.

The 5 Most Important Lessons I've Learned from Game Development

The 5 Most Important Lessons I've Learned from Game Development

9 months ago News 5 comments

Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.

Cleaning Things Up

Cleaning Things Up

1 year ago News 9 comments

In preparation for finally going public with a demo, the team is working hard at trimming away some of the bugs and glitches and oddities still found...

Revisiting Old Features With New Assets

Revisiting Old Features With New Assets

1 year ago News 2 comments

Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.

Testing out Mouse Cursors

Testing out Mouse Cursors

1 year ago News 2 comments

Finally doing something about the pesky cursor that's been ruining all my footage.

A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.
Post comment Comments  (0 - 10 of 31)
Guest Sep 25 2014 says:

Looks neat!

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Oct 3 2014 replied:


+1 vote   reply to comment
Temsy Jan 29 2014 says:

Maybe there could be a moonwalking monster!

+4 votes     reply to comment
Smithler Nov 14 2013 says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 22 2013 replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes   reply to comment
Choooo Nov 14 2013 says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian Nov 5 2013 says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 5 2013 replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes   reply to comment
Count_Crapula Nov 2 2013 says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 2 2013 replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes   reply to comment
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Sprout's Tale
Windows, Mac, Linux, Mobile, XONE, PS4, WiiU
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Latest tweets from @sproutgame

@titansoftime wow! Looking really really good! But the scale between boat and trees seems way way off... unless the boat is mini?

2hours 26mins ago

@YFanise not that you need my endorsement in anyway, just dont want to be misunderstood

5hours 49mins ago

@YFanise hope my comment didnt seem critical. Its a gr8 game and the driving w/ music bits had me smiling the whole time. Also learnd a lot

5hours 50mins ago

So #valianthearts is really good but really really heavyhanded. Its given some small insight into puzzle design too for my own work

7hours 19mins ago

@BroTeamPill get married

7hours 23mins ago

RT @SamanthaZero: Just practicing a pen technique T.co

7hours 25mins ago

@SamanthaZero its super therapeutic i think. I dont mediate but i imagine its close

7hours 31mins ago

@MidniteInsomnia @LetGamersUnite kniw the feeling all to well. Spend my energy atday job come home and can barely #gamedev at all

7hours 35mins ago

@doandaniel working on my pitch right now

8hours 23mins ago

Son woke up at 4 45 am today! Today is going to really really suck!

14hours 44mins ago

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Sprout's Tale
Sprout's Tale
Last Update
8 months ago
134 members