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Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way. 

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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1 comment by Decade_Design on Mar 18th, 2014

Okay, this is a hard one to write because it means accepting defeat and admitting to mistakes.

So, let's get that tough part over with right away: I promised a playable demo a week ago, and I didn't deliver it. The truth was that I had the level pretty much all ready to go and looking very playable, and apart from some minor jumping issues, I was happy with it. And more importantly, I so desperately wanted to move forward.

So, drunk with desperation, I announced to the few followers paying attention that, come hell or high-water, I was going to give something to them to play.

The Monday came and went without a peep. On Tuesday I managed to muster up the character to admit to needing more time, and the following Monday (today) I give you this.

So what's going on? Well, a few things: First, my intoxication (metaphorical, not literal!) period is over, and I'm back to seeing things realistically. The truth is that calling something finished just because you're ready for it to be doesn't make it so. Our little game was missing it's GUI, had some bad framerate problems, was getting some menacing exceptions from the enemy behavior, and there were some sound effects and animations missing. Pathetic!

Maybe I could have still given the thing out, unfinished, to a select few, but it would have just felt wrong. So here I stand, er, sit, hat in hand, begging your forgiveness. I'm afraid we still need more time.

But it'll be worth it! Murilo, as usual, has been hard to work on making the level more professional. This is the truth thing that I think we are waiting for and it is really going to make all the difference. Have a look at a preview render of the scene:

 
Versus the original:

 
It's a huge difference.

We've also since added the GUI in and a push animation, which you can see here:


Lower left is a death counter, we're missing the animation. The box is a placeholder, too, it'll be replaced with a kind of totem. Also you can see I need to fix the particle on the box so that it changes direction and side depending on the motion of the box! ALSO the pink water is just a placeholder!

Anyway, so the point is, lots and lots to do, but we're really close, I promise, and those select few of you who we trust and love will have first dibs on telling us all the things we did wrong!

Til next time!

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Post comment Comments  (0 - 10 of 29)
Temsy
Temsy Jan 29 2014, 5:57pm says:

Maybe there could be a moonwalking monster!

+3 votes     reply to comment
Smithler
Smithler Nov 14 2013, 5:37pm says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design
Decade_Design Nov 22 2013, 5:55pm replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes     reply to comment
Choooo
Choooo Nov 14 2013, 12:05pm says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian
Mordavian Nov 5 2013, 8:16am says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 5 2013, 10:59am replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes     reply to comment
Edrahil
Edrahil Nov 2 2013, 7:23am says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 2 2013, 1:12pm replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes     reply to comment
Guest
Guest Nov 1 2013, 12:01pm says:

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ja.star
ja.star Nov 1 2013, 11:35am says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sproutgame

Minor changes here and there T.co

Apr 21 2014, 10:43pm

@FringeMagnet 25 notifications. I need to get on top of things. Ughhhhh

Apr 20 2014, 8:37pm

@FringeMagnet Oh god I havent checked facebook in sooooo long. For some reason makes me super nervous

Apr 20 2014, 8:30pm

@FringeMagnet Thanks! Though its over for me now :(. I've reach Monday already... :n( :n(

Apr 20 2014, 8:22pm

@FringeMagnet Yep it sure did :P

Apr 20 2014, 8:18pm

@DarkFactionZA NP! Looks like a very well realized game. How long did it take?

Apr 20 2014, 8:18pm

@Chocobo_sage Thanks for the RT and for following!

Apr 20 2014, 8:17pm

Thanks for the RT @FringeMagnet !

Apr 20 2014, 8:15pm

Another birthday come and gone

Apr 20 2014, 5:50pm

@BrainRapp Thanks friend!

Apr 20 2014, 5:49pm

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Sprout's Tale
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