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Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way. 

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
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Lighting Test Follow us on Twitter Starting Village
Blog RSS Feed Report abuse Latest News: Testing out Mouse Cursors

2 comments by Decade_Design on Aug 27th, 2014

We continue to push forward. We've got three short levels just about playable. There's still quite a few bugs- player falling through ground, trees growing through player, player stuck behind trees, etc. But we are working on them. And man, Mihai works unbelievably fast. We've got an update on our cave assets, which you can see in the brief, very brief, gif below. The purpose of this gif is to show the new mouse cursor, which was suggested by St1ka, Annie H, and Luke Norman. They all suggested trying a leaf as the mouse cursor.

I think the below isn't perfect, but Murilo made us a whole bunch of variations of a mouse cursor to try. Check a few out. The first shows how the mouse cursor will be used to guide the fairy around, which is especially useful in dark caves!




Also this week, we changed the camera settings so that vertical motion of the camera is much much more restricted. This gives the game a much more stable appearance. We also added some (very preliminary) particles to the character that emit every time he double-jumps.

You can see both of those in the following gifs, but the leaf particles are hard to make out. We've been toying with size, speed, and emission speed over the last day, too, so they're likely to change.


There are many more cursor options available. If you'd like to see some or have any suggestions, please let us know in the comments!

Also this week, we've been playing with explosive enemy's. You can see one in the Gif below, and while it may not appear too dangerous, we promise they pose a pretty serious problem in pitch black caves. In the original design they are set to be virtually invisible until the player gets too close, when they will light up for a few brief seconds before exploding. I'm not sure if we'll actually end up going that way yet, though.

There are many more cursor options available. If you'd like to see some or have any suggestions, please let us know in the comments!

Also this week, we've been playing with explosive enemy's. You can see one in the Gif below, and while it may not appear too dangerous, we promise they pose a pretty serious problem in pitch black caves. In the original design they are set to be virtually invisible until the player gets too close, when they will light up for a few brief seconds before exploding. I'm not sure if we'll actually end up going that way yet, though.


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Post comment Comments  (0 - 10 of 29)
Temsy
Temsy Jan 29 2014, 5:57pm says:

Maybe there could be a moonwalking monster!

+3 votes     reply to comment
Smithler
Smithler Nov 14 2013, 5:37pm says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design
Decade_Design Nov 22 2013, 5:55pm replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes     reply to comment
Choooo
Choooo Nov 14 2013, 12:05pm says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian
Mordavian Nov 5 2013, 8:16am says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 5 2013, 10:59am replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes     reply to comment
Edrahil
Edrahil Nov 2 2013, 7:23am says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design
Decade_Design Nov 2 2013, 1:12pm replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes     reply to comment
Guest
Guest Nov 1 2013, 12:01pm says:

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ja.star
ja.star Nov 1 2013, 11:35am says:

It is awesome!!!!
I've seen all the progress. Good luck!

+4 votes     reply to comment
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Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
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Release Date
TBD
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Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @sproutgame

@strayaesthetic Maybe you should come join us on /r/Suikoden !

17hours 21mins ago

This is the image I used for this weeks IndieDB post: T.co #gamedev T.co

Aug 28 2014, 9:46am

Sometimes you guys, sometimes things are alright

Aug 28 2014, 9:09am

@vintageVerb Thanks for the RT!

Aug 28 2014, 8:35am

Standing in the thick of things #gamedev T.co

Aug 28 2014, 8:30am

@nRyan945 thanks for following!

Aug 27 2014, 10:08pm

@Ironstrom The best I can say is we're hoping to launch a kickstarter or some such in the near future

Aug 27 2014, 9:36pm

The first big cave level. T.co

Aug 27 2014, 9:35pm

@Ironstrom though, uh, we could always use help spreading the word. its been way way harder than I hoped

Aug 27 2014, 9:31pm

@Ironstrom haha well basically if we could pay our artist wed be getting things done a whole lot faster

Aug 27 2014, 9:29pm

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Sprout's Tale
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