Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.
As you progress, you will find friends with unique abilities to help you along the way.
So the demo level is pretty much finished. I'm talking about this thing we're going to send out to the press and a select few testers. And yet, we still have a TON of work to do before we can put it in anyone's hands. There's tons of BIG, OBVIOUS bugs, like the player disappearing through the ground when a tree is growing under him.
Not to mention jumping through objects, sliding through objects, etc. Fun stuff! But a relatively easy fix. We've also got some other relatively easy problems we are working on, like the fact that the game encounters an error during seed growth causing massive framerate drop.
Meanwhile, we're also working closely with ForteSounds this week to try to make sure that EVERY SINGLE action in the game gives some kind of audible feedback. This means adding three new fairy sounds, some new cloud sounds, some new casting sounds and more more more. I'm sorry to poor Forte but they promise me they're happy to do it.
Long story short- we are almost there! The game is effectively working, hobbling along on one crutch like poor old Tiny Tim, but working nonetheless! And, if I can say something like this without sounding arrogant, it feels good. I have fun playing it and its very pretty!
So what's left is to fix these bugs and add a few enhancement features and then add the boss to the end of the level and voila! Press time. Hopefully.
Also, in an effort to prepare ourselves for the kind of marketing we'll need to do in order to get noticed in this depressingly competitive niche, we're working on promo images and such. That means, first and foremost, FINALLY redoing our old logo to accommodate our now not-so-new-anymore name. I think the easiest route would be to just replace the old text and keep the image itself. That means it might end up looking something like this:
There's other art too. In the meantime, if there is ANY way you can help us spread the word, we would be MIGHTY appreciative! Thank you!!
Latest tweets from @sproutgame
@SudoRossy Well done man! Don't think I could do this
Oct 28 2014, 8:14am
@LorenLemcke Two days on a single bug. How is your computer not destroyed?
Oct 28 2014, 8:12am
Oct 24 2014, 8:09pm
Oct 24 2014, 8:09pm
Oct 24 2014, 5:24am
Sprout news coming soon. Stay tuned
Oct 22 2014, 11:31pm
@@Suikoden_II i love you S2 <3
Oct 22 2014, 11:30pm
@GameDesignDan Ugh but its so hard sometimes
Oct 22 2014, 6:30am
@EnkiduRed It's been an unbelievable battle with self doubt, criticism, and time.
Oct 22 2014, 6:24am