Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.
As you progress, you will find friends with unique abilities to help you along the way.
So the demo level is pretty much finished. I'm talking about this thing we're going to send out to the press and a select few testers. And yet, we still have a TON of work to do before we can put it in anyone's hands. There's tons of BIG, OBVIOUS bugs, like the player disappearing through the ground when a tree is growing under him.
Not to mention jumping through objects, sliding through objects, etc. Fun stuff! But a relatively easy fix. We've also got some other relatively easy problems we are working on, like the fact that the game encounters an error during seed growth causing massive framerate drop.
Meanwhile, we're also working closely with ForteSounds this week to try to make sure that EVERY SINGLE action in the game gives some kind of audible feedback. This means adding three new fairy sounds, some new cloud sounds, some new casting sounds and more more more. I'm sorry to poor Forte but they promise me they're happy to do it.
Long story short- we are almost there! The game is effectively working, hobbling along on one crutch like poor old Tiny Tim, but working nonetheless! And, if I can say something like this without sounding arrogant, it feels good. I have fun playing it and its very pretty!
So what's left is to fix these bugs and add a few enhancement features and then add the boss to the end of the level and voila! Press time. Hopefully.
Also, in an effort to prepare ourselves for the kind of marketing we'll need to do in order to get noticed in this depressingly competitive niche, we're working on promo images and such. That means, first and foremost, FINALLY redoing our old logo to accommodate our now not-so-new-anymore name. I think the easiest route would be to just replace the old text and keep the image itself. That means it might end up looking something like this:
There's other art too. In the meantime, if there is ANY way you can help us spread the word, we would be MIGHTY appreciative! Thank you!!
Latest tweets from @sproutgame
oh right its still stupid early for most of the twitterverse
Oct 20 2014, 5:59am
uh okay i think the trailers fixed and ready. no one ever said itd be this hard :(
Oct 20 2014, 5:57am
@PhilippSeifried bahhhhhhh you guessed it exactly. THANKS! Fixed!
Oct 18 2014, 9:53am
Oct 18 2014, 8:52am
@Enichan Took almost a full week. Think I'm ready to get back into things. Thanks Eni
Oct 18 2014, 6:54am
Oct 16 2014, 7:41am
What do you do when you just can't, no matter what, make yourself start working? #gamedev
Oct 16 2014, 6:22am
@ParodiSu Instanbul was Constantinople now its Istanbul not Constantinople Been a long time gone Constantinople Still its Turkish Delight...
Oct 14 2014, 6:57pm
HEY @PhilippSeifried is the GREATEST person in the world! Just helped me out immensely! Follow him or be a total loser!
Oct 12 2014, 9:06am