• Register

Sprout's Tale is the story of a mysterious character's journey through a beautiful and dangerous world. As the player, your job will be to lead the hatted hero through a series of obstacles that range from the mundane to the deadly. With a bit of magic, your only tool against the looming darkness will be Life itself. Plant trees, grass, flowers, and more to keep the end at bay.

As you progress, you will find friends with unique abilities to help you along the way.

  • Control the world around you by planting seeds to solve puzzles and defeat enemies
  • Learn to distinguish good from evil in an ambiguous world
  • Defeat enemies, living shadows of violent deeds
  • Discover the hidden meanings behind the world you inhabit
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Lot's of progress. We've got levels 1-6 pretty much in the bag and uh (look at the gif now), they are fun.

It's a slow build, though the first level is scandalously short. It's just a controls tutorial basically with some minor obstacles. Jumping running walking dodging. That sort of thing. Then we build. Each level introduces 1 or 2 new features (except Levels 3 and 6 which are just kind of explosions of all the features.

Also built a very simple Menu screen that can stand in for the demo (which will be levels 1-5), and while it isn't perfect, I think it's not too bad!

The game's gotten pretty hard as well, so I've had to insert a much more traditional checkpoint system. This is a little bit of a disappointment to me because I really liked the idea of having to grow trees as checkpoints, but .... well, you'll see.

We also got a new texture that's making it a lot easier to recreate the kind of blurry hopelessness that I think we get to see in the last two paintings of Voyage of Life. I'm really, really happy with how this has turned out and the game is going to parallel the paintings very nicely.

Voyage of Life Old Age

Sprout's Tale in Old Age

I've also implemented a system of finding hidden collectibles, which gives this *really* satisfying chime whenever you find one. Here is a picture of a found collectible, though ultimately I've decided to go another way with the collectible itself. Instead of lines from poems it's going to be... well, you'll see.
All in all, I'm just really happy with how it's coming along and I can't wait to have people start telling me how terrible it is.

Stay tuned. Subscribe. Tell your friends. Come talk to me on Twitter!

Finding collectibles isn't too hard, but some take
skill to reach.

TLDR: Racing ahead, smashing bugs, fixing features, making levels. Ideally it'll be a 5-10 hour game, but who knows. I'm a total amateur.

Creating a Sense of Change

Creating a Sense of Change

10 months ago News 0 comments

Drawing on personal experience, we detail how using the mechanics of Sprout's Tale gives the player a feeling of magic and power over the environment.

The 5 Most Important Lessons I've Learned from Game Development

The 5 Most Important Lessons I've Learned from Game Development

10 months ago News 5 comments

Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.

Cleaning Things Up

Cleaning Things Up

1 year ago News 9 comments

In preparation for finally going public with a demo, the team is working hard at trimming away some of the bugs and glitches and oddities still found...

Revisiting Old Features With New Assets

Revisiting Old Features With New Assets

1 year ago News 2 comments

Showing some of the old stuff and how it looks using the stuff we have today. It really shows how far the game has come.

Post comment Comments  (0 - 10 of 31)
Guest Sep 25 2014 says:

Looks neat!

+2 votes     reply to comment
Decade_Design Creator
Decade_Design Oct 3 2014 replied:


+1 vote   reply to comment
Temsy Jan 29 2014 says:

Maybe there could be a moonwalking monster!

+4 votes     reply to comment
Smithler Nov 14 2013 says:

Wow this looks great! I like his hat. Good luck, and tracked.

+3 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 22 2013 replied:

Thank you Smithler! Hope we can keep impressing you somehow

+2 votes   reply to comment
Choooo Nov 14 2013 says:

It is really looking good! Keep up the great work and I look forward to the end result.

+3 votes     reply to comment
Mordavian Nov 5 2013 says:

The game looks pretty good. Does the player have any control of the camera while playing? (also tracked!)

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 5 2013 replied:

Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.

Thanks for the comment and for tracking!

+3 votes   reply to comment
Count_Crapula Nov 2 2013 says:

I really like the looks of this game. The camera movement in the video feels.. a bit stiff though. Will definitely vote for it if it gets on Greenlight.

+4 votes     reply to comment
Decade_Design Creator
Decade_Design Nov 2 2013 replied:

Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)

+3 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Sprout's Tale
Windows, Mac, Linux, Mobile, XONE, PS4, WiiU
Decade Design
Send Message
Release date
Game watch
Start tracking
Single Player
Embed Buttons
Link to Sprout's Tale by selecting a button and using the embed code provided more...
Sprout's Tale
Last Update
1 month ago
134 members