Our first VR game, "SpellBound", lets the player take on the role of a powerful wizard.

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The last time we looked at first-person wizard simulator Spellbound was when it had just released a rough yet intriguing alpha video. The game uses a Leap Motion controller, strapped to the front of an Oculus Rift DK2 headset, to detect hand motions and translate them into the casting of spells. A new video, which pairs players' reactions to new gameplay footage, shows that hand detection is still a little buggy, but it's not stopping the game from looking like a serious amount of fun.

It's the perfect video for developer Wobbly Duck Studios to launch the game's Steam Greenlight campaign with, as it takes the focus off of what amounts to early control interaction bugs, and puts it onto how entertaining the idea and concept could be.

Spellbound Steam Greenlight Screenshot

To that end, Spellbound isn't limited to just the Leap Motion controller and Oculus Rift. The campaign page lists all compatible devices:

Hand Motion Controller Input:

  • Leap Motion - fully supported
  • Oculus Touch - Pending hardware release & access
  • HTC Vive Wands - Pending hardware access
  • Haptic Gloves - ???

Input Devices:

  • XBox Controller - fully supported
  • Mouse & Keyboard - fully supported

Display Support:

  • Traditional Monitor - fully supported
  • Oculus Rift - fully supported
  • HTC Vive - Pending hardware access

The Greenlight campaign mentions that Spellbound will be released as a small but "complete and polished" VR game, with future updates to bring new content - such as support for more VR platforms, new gameplay modes, multiplayer support, and new spells. Those updates will be introduced for free, after the game itself is purchased when it releases in Spring this year.

Spellbound Steam Greenlight Screenshot

Spellbound Lets You Shoot Fireballs From Your Hands In VR

Spellbound Lets You Shoot Fireballs From Your Hands In VR


This alpha prototype uses the Leap Motion sensor to create gesture-based magic gameplay.

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Latest tweets from @slayemin

No way.... that looks 98% photorealistic! T.co

Mar 14 2018

#leapmotion + #360video = awesome! #UE4 Youtu.be

Mar 14 2018

Don't let your dreams be limited by your capabilities. Increase your capabilities to meet your dreams.

Mar 13 2018

Have you only used blueprints in #UE4 and been scared to use C++? Fear no more, I've got you covered! Now, introduc… T.co

Mar 7 2018

My opinion on windows mixed reality HMD: Not very good. Has no IPD adjustment. Lenses are blurry on peripheral visi… T.co

Mar 3 2018

Ethical Sickness: The revolting feeling you get in VR when you perform ethically repugnant actions, such as shootin… T.co

Feb 23 2018

#ue4 gripe: The 4.18.3 packaged builds are so blazing fast now that I don't have time to slack off during packaging anymore.

Feb 16 2018

TIL: Use a high poly sphere and scale it high to render 360 video with minimal distortion in #VR.

Feb 13 2018


Feb 6 2018

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