• Register

Our first VR game, "SpellBound", lets the player take on the role of a powerful wizard.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The last time we looked at first-person wizard simulator Spellbound was when it had just released a rough yet intriguing alpha video. The game uses a Leap Motion controller, strapped to the front of an Oculus Rift DK2 headset, to detect hand motions and translate them into the casting of spells. A new video, which pairs players' reactions to new gameplay footage, shows that hand detection is still a little buggy, but it's not stopping the game from looking like a serious amount of fun.

It's the perfect video for developer Wobbly Duck Studios to launch the game's Steam Greenlight campaign with, as it takes the focus off of what amounts to early control interaction bugs, and puts it onto how entertaining the idea and concept could be.

Spellbound Steam Greenlight Screenshot

To that end, Spellbound isn't limited to just the Leap Motion controller and Oculus Rift. The campaign page lists all compatible devices:

Hand Motion Controller Input:

  • Leap Motion - fully supported
  • Oculus Touch - Pending hardware release & access
  • HTC Vive Wands - Pending hardware access
  • Haptic Gloves - ???

Input Devices:

  • XBox Controller - fully supported
  • Mouse & Keyboard - fully supported

Display Support:

  • Traditional Monitor - fully supported
  • Oculus Rift - fully supported
  • HTC Vive - Pending hardware access

The Greenlight campaign mentions that Spellbound will be released as a small but "complete and polished" VR game, with future updates to bring new content - such as support for more VR platforms, new gameplay modes, multiplayer support, and new spells. Those updates will be introduced for free, after the game itself is purchased when it releases in Spring this year.

Spellbound Steam Greenlight Screenshot

Spellbound Lets You Shoot Fireballs From Your Hands In VR

Spellbound Lets You Shoot Fireballs From Your Hands In VR


This alpha prototype uses the Leap Motion sensor to create gesture-based magic gameplay.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @slayemin

Initial reports claim the Omicron covid strain is "mild". I think that's a hasty conclusion drawn from too small of… T.co

Dec 1 2021

At 2AM last night, I finished my first simple client/server network app and got it running perfectly. It took five… T.co

Nov 19 2021

I'm delighted to be starting a new job as a senior VR developer and joining a team of 20 developers.

Sep 20 2021

RT @KristerJohnson: Alfredo Rivera is the greatest storyteller of our time. T.co

Aug 6 2021


May 2 2021

😒I spent an hour recording a programming tutorial video, only to find that my hotkey didn't trigger the 'record' action. Ugh!

Mar 19 2021

I have really been enjoying Cyberpunk 2077 on PC. It is a masterpiece and the production values are stunning.

Dec 15 2020

RT @Humanists_UK: Bertrand Russell said a lot of sensible things in his life. His message to future generations, for example, has sca… T.co

Dec 15 2020

We're in a sorry state of affairs if all it takes for a publisher to censor an author is a few tears from its staff. T.co

Nov 24 2020

I would tell you a UDP joke, but I’m afraid you wouldn’t get it and I’d just have to repeat myself.

Nov 22 2020