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Our first VR game, "SpellBound", lets the player take on the role of a powerful wizard.

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The last time we looked at first-person wizard simulator Spellbound was when it had just released a rough yet intriguing alpha video. The game uses a Leap Motion controller, strapped to the front of an Oculus Rift DK2 headset, to detect hand motions and translate them into the casting of spells. A new video, which pairs players' reactions to new gameplay footage, shows that hand detection is still a little buggy, but it's not stopping the game from looking like a serious amount of fun.

It's the perfect video for developer Wobbly Duck Studios to launch the game's Steam Greenlight campaign with, as it takes the focus off of what amounts to early control interaction bugs, and puts it onto how entertaining the idea and concept could be.

Spellbound Steam Greenlight Screenshot


To that end, Spellbound isn't limited to just the Leap Motion controller and Oculus Rift. The campaign page lists all compatible devices:


Hand Motion Controller Input:

  • Leap Motion - fully supported
  • Oculus Touch - Pending hardware release & access
  • HTC Vive Wands - Pending hardware access
  • Haptic Gloves - ???


Input Devices:

  • XBox Controller - fully supported
  • Mouse & Keyboard - fully supported


Display Support:

  • Traditional Monitor - fully supported
  • Oculus Rift - fully supported
  • HTC Vive - Pending hardware access


The Greenlight campaign mentions that Spellbound will be released as a small but "complete and polished" VR game, with future updates to bring new content - such as support for more VR platforms, new gameplay modes, multiplayer support, and new spells. Those updates will be introduced for free, after the game itself is purchased when it releases in Spring this year.

Spellbound Steam Greenlight Screenshot

Spellbound Lets You Shoot Fireballs From Your Hands In VR

Spellbound Lets You Shoot Fireballs From Your Hands In VR

News

This alpha prototype uses the Leap Motion sensor to create gesture-based magic gameplay.

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SpellBound
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I've been using the Oculus Rift to do VR game development, using the in VR virtual desktop. It's amazing! I don't h… T.co

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This is perfectly consistent with my views and projections on the future of AI as well. T.co

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10am, Sunday Fremont street fair. A tent, a table, a folding chair, a box of product, and a demo prop. Super shitty… T.co

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Game programming is like navigating a corn maze... crawling on your hands and knees... squinting hard at the dirt,… T.co

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A dog in out coworking space just shut off my computer by touching the power strip. Work was lost.

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Today is one of those days when I feel like I've got a mangled mind, with lots of crossed wires. It's due to lack o… T.co

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As of today, my VR business is debt free. Next: building a self sustaining business and reinvestment of profits. #bootstrap

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RT @brendaniribe: Insanely proud of Oculus Quest - Delivering the magic of Rift in an all-in-one VR device at $399 without wires, PCs… T.co

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