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Our first VR game, "SpellBound", lets the player take on the role of a powerful wizard.

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The last time we looked at first-person wizard simulator Spellbound was when it had just released a rough yet intriguing alpha video. The game uses a Leap Motion controller, strapped to the front of an Oculus Rift DK2 headset, to detect hand motions and translate them into the casting of spells. A new video, which pairs players' reactions to new gameplay footage, shows that hand detection is still a little buggy, but it's not stopping the game from looking like a serious amount of fun.

It's the perfect video for developer Wobbly Duck Studios to launch the game's Steam Greenlight campaign with, as it takes the focus off of what amounts to early control interaction bugs, and puts it onto how entertaining the idea and concept could be.

Spellbound Steam Greenlight Screenshot

To that end, Spellbound isn't limited to just the Leap Motion controller and Oculus Rift. The campaign page lists all compatible devices:

Hand Motion Controller Input:

  • Leap Motion - fully supported
  • Oculus Touch - Pending hardware release & access
  • HTC Vive Wands - Pending hardware access
  • Haptic Gloves - ???

Input Devices:

  • XBox Controller - fully supported
  • Mouse & Keyboard - fully supported

Display Support:

  • Traditional Monitor - fully supported
  • Oculus Rift - fully supported
  • HTC Vive - Pending hardware access

The Greenlight campaign mentions that Spellbound will be released as a small but "complete and polished" VR game, with future updates to bring new content - such as support for more VR platforms, new gameplay modes, multiplayer support, and new spells. Those updates will be introduced for free, after the game itself is purchased when it releases in Spring this year.

Spellbound Steam Greenlight Screenshot

Spellbound Lets You Shoot Fireballs From Your Hands In VR

Spellbound Lets You Shoot Fireballs From Your Hands In VR


This alpha prototype uses the Leap Motion sensor to create gesture-based magic gameplay.

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Latest tweets from @slayemin

Yikes. Skyrim VR is making my stomach too sick to play. The VR interactions are also too clunky and a bit broken, t… T.co

Sep 15 2018

RT @DavitMasia: Motion Periodic Table Source: Foxcodex.html.xdomain.jp T.co

Sep 7 2018

I think I'm really happiest when I'm all alone, writing code, listening to music and drinking coffee. I hit that fl… T.co

Sep 7 2018

Hot idea: Apple has released an iMac, an iPod, and an iPhone. If they come out with an AR headset, the should call it iGlasses.

Sep 3 2018

I'm so inspired by all the indie games @sixatpax, I went back to my office to work. I need to make something incredible and amazing.

Sep 2 2018

RT @Serellan: Thanks to all the #UE4 Devs at #PaxWest2018 and in the #Seattle area that came out to our #gamedev #indiedev VIP Mi… T.co

Sep 2 2018

I am always shocked when I run into random people at gaming events, tell them about my game, and they say they’ve p… T.co

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Being able to lose gracefully is more important than winning. Congratulate your opponent for a game well played and… T.co

Aug 27 2018

A pretty indian woman in a long red dress came up to me with a stroller and asked for directions to a street. I loo… T.co

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My god... my writing sucks! How did I ever think I was any good? Whatever. It's more important to complete the sto… T.co

Aug 18 2018

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