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SpaceEngine capabilities


  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.\"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
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Blog RSS Feed Report abuse Latest News: SpaceEngine has been Greenlit!

0 comments by Antza2 on Jan 22nd, 2014

We are now officially going to Steam! Thank you to anyone and everyone who submitted their vote!

Please stay tuned by following the news here on IndieDB, as well as the official website, Facebook, Twitter and Steam group page. Remember that you can also donate on the official website, if you feel like supporting us even more!

2014 should be an exiting year!

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Jan 7, 2014 Full Version 18 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...

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Guest Mar 31 2014, 6:28am says:

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Guest Mar 1 2014, 8:54pm says:

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jubbie112 Jan 28 2014, 8:55pm says:

great job getting geenlit

+4 votes     reply to comment
Guest Jan 8 2014, 12:40am says:

This is the best indie game I've ever played. It

+3 votes     reply to comment
DreamSoft Jan 4 2014, 9:26am says:


+3 votes     reply to comment
SinKing Jan 3 2014, 4:05am says:

Looking good guys! I wonder if we will see other games release with this engine soon.

+4 votes     reply to comment
HarbingerDawn Jan 3 2014, 6:03am replied:

Concerning games and the future of the engine, check out this page to get a rough idea of whats and whens.

+4 votes     reply to comment
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Developed By
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Release Date
Released Jun 18, 2010
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24 votes submitted.

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Highest Rated (6 agree) 10/10

This is by far the best universe simulator out there!

Jan 3 2014, 6:23am by Antza2

Realistic Sim
Single Player

Latest tweets from @spaceenginesim

Procedural animated stellar corona T.co

Feb 5 2014, 11:34am

@kalebmurphy No, I perform all computations in double on CPU. Compute matrices, vectors etc, and pass them to the shader as float uniforms.

Feb 1 2014, 6:27am

@kalebmurphy I using local camera for each terrain node. My camera is in double, only final node's matrix is converted to float.

Jan 31 2014, 5:25pm

@kalebmurphy I just generate a terrain chunk on GPU (height texture, vertex data, normal map and color map) and render it.

Jan 31 2014, 1:07pm

@kalebmurphy @SpaceEngineSim Yes, terrain in SpaceEngine is quadtree cubespheres.

Jan 31 2014, 4:04am

SpaceEngine is now on Steam Greenlight! T.co

Jan 9 2014, 2:14pm

New version of SpaceEngine has been released! Download here: T.co

Dec 25 2013, 7:06pm

@Giru017 I can't go Kickstarter because I am not American. But I can use other platforms. And I already started funding on the SE website.

Dec 21 2013, 11:07pm

@Giru017 no one ever saw that engine. It looks like mystification.

Dec 21 2013, 11:04pm

SpaceEngine 0.971 - Atmospheric flight test: T.co с помощью @youtube

Nov 7 2013, 12:10am

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