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SpaceEngine capabilities

  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.\"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
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Blog RSS Feed Report abuse Latest News: SpaceEngine crowdfunding reached $15,000

0 comments by SpaceEngineer on Apr 23rd, 2014

Great news! Crowdfunding for SpaceEngine has reached its first milestone - $15,000. As mentioned on the funding page, this means that I am now able to move away from my day job and start working on SE full time. My hope is that SpaceEngine 1.0 will see light within a year, though the exact time is impossible to know for sure. The next funding milestone is $80,000, which will fund the development of the single-player space exploration game.

As you may notice, I was forced to increase the amounts needed for different goals. The original estimates were too optimistic. Based on further analysis and experience, I have come up with the current goal list. It is much more realistic than the original, and it should be very possible to achieve the goals listed at the given amounts. This version is the best possible representation of the current plan, though is still possible that the amounts or the goals themselves might be changed in the future. I apologize for any confusion or inconvenience this may cause.

Thank you all very much for your support!


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Dec 26, 2014 Full Version 4 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...



Jan 7, 2014 Full Version 34 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...

Post comment Comments  (0 - 10 of 18)
Guest Jan 13 2015, 10:34am says:

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ilikescifi Nov 25 2014, 10:00am says:

You guys rock so hard! This is one of best things (yes things) i have ever downloaded! Thank you very much. Donation will follow!

+4 votes     reply to comment
toedence Nov 17 2014, 4:01am says:

When I go to the center of the milky way there is a black hole that I can see from the distance but when I zoom in I cant select it or take a close look at it. I would really like to see it. Any advice? have they even programmed a black hole?

+1 vote     reply to comment
Guest Nov 18 2014, 9:52am replied:

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Guest Oct 28 2014, 12:55pm says:

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peterhany Sep 27 2014, 7:47pm says:

that kind of games really open the mind on all great things out there that is a part of us after all

+3 votes     reply to comment
.Shiki Aug 17 2014, 5:13am says:

Superb !

+3 votes     reply to comment
Soulstorm£an Jun 30 2014, 2:18am says:

Hello everyone. If you love space and space engine even more join Space Engine fans group and share your images and videos here! www.moddb.com/groups/space-engine-fans-group

+4 votes     reply to comment
Sohair Jun 25 2014, 12:47am says:

Definitely going to try this out! All the best, guys!

+2 votes     reply to comment
ℱℓσℊℊℯɾ✈ May 21 2014, 1:10pm says:

This is more than epic ! Good luck guys !

+2 votes     reply to comment
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Developed By
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Release Date
Released Jun 18, 2010
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45 votes submitted.

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Highest Rated (7 agree) 10/10

This is by far the best universe simulator out there!

Jan 3 2014, 6:23am by Antza2

Realistic Sim
Single Player

Latest tweets from @spaceenginesim

Merry Christmas! SpaceEngine 0.972 has been released! T.co T.co

Dec 26 2014, 5:31pm

SpaceEngine pre-release trailer: T.co Thanks to Solaris!

Nov 26 2014, 6:18am

20 minutes playing SE in Oculus Rift T.co

Nov 21 2014, 6:29am

Quickly made feature - planet chart. WIP, still have some bugs. T.co

Nov 7 2014, 6:29pm

@drewwagar @katerussell Wow thank you guys!

Oct 2 2014, 4:58pm

SpaceEngine now supports joysticks and gamepads, up to 16 devices simultaneously. T.co

May 24 2014, 5:04pm

SpaceEngine has reached $15 000 in funding! T.co

Apr 21 2014, 2:49pm

Procedural animated stellar corona T.co

Feb 5 2014, 11:34am

@kalebmurphy No, I perform all computations in double on CPU. Compute matrices, vectors etc, and pass them to the shader as float uniforms.

Feb 1 2014, 6:27am

@kalebmurphy I using local camera for each terrain node. My camera is in double, only final node's matrix is converted to float.

Jan 31 2014, 5:25pm

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