SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...
We are now officially going to Steam! Thank you to anyone and everyone who submitted their vote!
Please stay tuned by following the news here on IndieDB, as well as the official website, Facebook, Twitter and Steam group page. Remember that you can also donate on the official website, if you feel like supporting us even more!
2014 should be an exiting year!
Latest tweets from @spaceenginesim
Procedural animated stellar corona T.co
Feb 5 2014, 11:34am
@kalebmurphy No, I perform all computations in double on CPU. Compute matrices, vectors etc, and pass them to the shader as float uniforms.
Feb 1 2014, 6:27am
@kalebmurphy I using local camera for each terrain node. My camera is in double, only final node's matrix is converted to float.
Jan 31 2014, 5:25pm
@kalebmurphy I just generate a terrain chunk on GPU (height texture, vertex data, normal map and color map) and render it.
Jan 31 2014, 1:07pm
Jan 31 2014, 4:04am
SpaceEngine is now on Steam Greenlight! T.co
Jan 9 2014, 2:14pm
New version of SpaceEngine 0.9.7.1 has been released! Download here: T.co
Dec 25 2013, 7:06pm
@Giru017 I can't go Kickstarter because I am not American. But I can use other platforms. And I already started funding on the SE website.
Dec 21 2013, 11:07pm
@Giru017 no one ever saw that engine. It looks like mystification.
Dec 21 2013, 11:04pm