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SpaceEngine capabilities

 

  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.\"Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
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Blog RSS Feed Report abuse Latest News: SpaceEngine crowdfunding reached $15,000

0 comments by SpaceEngineer on Apr 23rd, 2014

Great news! Crowdfunding for SpaceEngine has reached its first milestone - $15,000. As mentioned on the funding page, this means that I am now able to move away from my day job and start working on SE full time. My hope is that SpaceEngine 1.0 will see light within a year, though the exact time is impossible to know for sure. The next funding milestone is $80,000, which will fund the development of the single-player space exploration game.

As you may notice, I was forced to increase the amounts needed for different goals. The original estimates were too optimistic. Based on further analysis and experience, I have come up with the current goal list. It is much more realistic than the original, and it should be very possible to achieve the goals listed at the given amounts. This version is the best possible representation of the current plan, though is still possible that the amounts or the goals themselves might be changed in the future. I apologize for any confusion or inconvenience this may cause.

Thank you all very much for your support!

SpaceEngineer

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SpaceEngine 0.9.7.1

SpaceEngine 0.9.7.1

Jan 7, 2014 Full Version 19 comments

SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies...

Post comment Comments  (0 - 10 of 11)
Soulstorm£an
Soulstorm£an Jun 30 2014, 2:18am says:

Hello everyone. If you love space and space engine even more join Space Engine fans group and share your images and videos here! www.moddb.com/groups/space-engine-fans-group

+2 votes     reply to comment
Sohair
Sohair Jun 25 2014, 12:47am says:

Definitely going to try this out! All the best, guys!

+1 vote     reply to comment
ℱℓσℊℊℯɾ✈
ℱℓσℊℊℯɾ✈ May 21 2014, 1:10pm says:

This is more than epic ! Good luck guys !

+2 votes     reply to comment
Soulstorm£an
Soulstorm£an May 11 2014, 9:10am says:

The greatest game/simulator ever made.

+3 votes     reply to comment
Guest
Guest Mar 31 2014, 6:28am says:

its the best .. best and best .. program game on the world.. Keep it up !!

+3 votes     reply to comment
Guest
Guest Mar 1 2014, 8:54pm says:

This comment is currently awaiting admin approval, join now to view.

jubbie112
jubbie112 Jan 28 2014, 8:55pm says:

great job getting geenlit

+5 votes     reply to comment
Guest
Guest Jan 8 2014, 12:40am says:

This is the best indie game I've ever played. It

+3 votes     reply to comment
DreamSoft
DreamSoft Jan 4 2014, 9:26am says:

Finally!

+3 votes     reply to comment
HarbingerDawn
HarbingerDawn Jan 3 2014, 6:03am replied:

Concerning games and the future of the engine, check out this page to get a rough idea of whats and whens.
En.spaceengine.org

+5 votes     reply to comment
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SpaceEngine
Platform
Windows
Developed By
SpaceEngineer
Engine
Custom Built
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Official Page
En.spaceengine.org
Release Date
Released Jun 18, 2010
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Community Rating

Average

9.8

29 votes submitted.

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Ratings closed.

Highest Rated (6 agree) 10/10

This is by far the best universe simulator out there!

Jan 3 2014, 6:23am by Antza2

Style
Genre
Realistic Sim
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @spaceenginesim

SpaceEngine now supports joysticks and gamepads, up to 16 devices simultaneously. T.co

May 24 2014, 5:04pm

SpaceEngine has reached $15 000 in funding! T.co

Apr 21 2014, 2:49pm

Procedural animated stellar corona T.co

Feb 5 2014, 11:34am

@kalebmurphy No, I perform all computations in double on CPU. Compute matrices, vectors etc, and pass them to the shader as float uniforms.

Feb 1 2014, 6:27am

@kalebmurphy I using local camera for each terrain node. My camera is in double, only final node's matrix is converted to float.

Jan 31 2014, 5:25pm

@kalebmurphy I just generate a terrain chunk on GPU (height texture, vertex data, normal map and color map) and render it.

Jan 31 2014, 1:07pm

@kalebmurphy @SpaceEngineSim Yes, terrain in SpaceEngine is quadtree cubespheres.

Jan 31 2014, 4:04am

SpaceEngine is now on Steam Greenlight! T.co

Jan 9 2014, 2:14pm

New version of SpaceEngine 0.9.7.1 has been released! Download here: T.co

Dec 25 2013, 7:06pm

@Giru017 I can't go Kickstarter because I am not American. But I can use other platforms. And I already started funding on the SE website.

Dec 21 2013, 11:07pm

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