• Register

You are Catherine Dubont. The Laser Drill opened a cavern 10 miles beyond the surface of the earth. They installed an elevator which you and some others took to go down all the way into the world of the unknown. As you almost reached the bottom of the drill hole, the elevator rope broke and the cabin dropped down the last 100 feet. Everyone is dead. All lights are gone. The only thing you have left is your modern sonar scanner.

Report SONAR demo
Location
Games : SONAR : Files
Filename
SONAR_demo_setup.exe
Category
Demo
Uploader
jimslade
Date
Size
11.86mb (12,440,557 bytes)
Downloads
276 (1 today)
MD5 Hash
b840d1f4c479393643be9f0e12a899b4
Embed Button
Embed Widget
Description

Demo of SONAR containing the first level of the game.

Preview
SONAR demo
Comments
Reepime
Reepime

First off, translate the installer to English, or provide an English Version.
I love the concept. It feels unlike any game I've played before.
I've played through a few times and every time, I get caught by the other blip. It would be nice to be able to have a weapon of some sort or a way to protect yourself, I've tried hiding around corners and standing still, but it seems to track me down every time once I enter the area that it's in. Possibly be able to build a trap for the other blip.
The blip ignored any rocks that I threw at it or near it.
The blip moved incredibly direct and seemed to know your exact location if you sent out a pulse, regardless on if you moved or not.
I realize that you haven't finished with the sounds in the game, but I couldn't seem to narrow down anything specific or be able to tell in what direction the sounds may be coming from so it was useless to me other than background noise (which definitely set the mood.
Without the sound, this game might be better suited for an Android device instead of a computer game.

Reply Good karma Bad karma+1 vote
jimslade Author
jimslade

Oh, it's interesting that the installer is in german!

Okay, you wrote pretty much, thanks for that. Time to reply something. Probably the concept of the gameplay is not clear. The other "blip" as you call it does not know where you are unless it hears you. That's the whole trick. There is a hint in the game, that these creatures won't orientate by vision, which means that they orientate like bats. This implies, whenever they hear you because of a sonar pulse or your steps (e.g. whenever your sound waves hit them) they know exactly where you are. The same goes for their scream. If they scream, its essentially the same to your sonar. They orientate by it at sense you with that, just like a bat. Rocks really can distract them but you have to do this wisely. If you throw a rock at them, they will go to that spot unless they see you. Of course they will scream, because they go on a hunt, whenever they hear something, so you have to sneak around, be silent, and most of all flee of them on contact. But silently. You can use cover also. The best way is to sneak them out because you don't have any weapon and there will be none ;)
Regarding the sounds: I admit that they are not more than background sounds at the moment and especially in the first level. There are other sounds in the later game which mark spots on the map. But I wil think this over...

Oh: You were the first one leaving a comment. So if you want to, I could mail you the finished game, when it's done! :)

Reply Good karma+1 vote
Reepime
Reepime

It's not necessary to send me a copy. You can put my name in the credits as a Tester though.

Reply Good karma Bad karma0 votes
jimslade Author
jimslade

I'll do that, too. But hey, that thing with the copy was the deal, so think about that ;)

Reply Good karma+1 vote
No_Frags
No_Frags

fact that you dont see them coming unless making yourself a direct target, made this incredibely hard for me. rocks somewhat help, but not that much. and after multiple trys game punishes me for not doing very well, because appears that i have wasted all oxygen.

i liked the game- mechanics, visuals and sound are top notch. I just couldnt survive down there, not me...

Reply Good karma Bad karma+1 vote
jimslade Author
jimslade

There is a trick. The enemies have a big weakness: You can hear them before they may recognize you and you can anticipate their location because of the "sound particles" they emit. So the idea is (at least for the first level) to avoid them by circumvent them.

But I have to admit that the first enemy has a different position now, so you have some time and room to get around him.

Reply Good karma+1 vote
No_Frags
No_Frags

my bad, didnt realize that there are good or bad particles coming in my direction

Reply Good karma Bad karma+1 vote
jimslade Author
jimslade

Sure, there is no way to distinguish the particles a priori (except that the ones are accompanied by a "slurp" and the others by a "scream", but this must not transport any deeper meaning necessarily). There will be additional tipps in the final version like the ones I gave above, after the player died.

Reply Good karma+1 vote
xS0NARx
xS0NARx

Apparently the download has been blocked on Gamefront :(
It claims that the installer is a virus.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
SONAR
Platforms
Windows
Developer
Nerdy Bird
Engine
XNA
Contact
Send Message
Release date
Game watch
Follow
Purchase
File
Browse
Files
Report
Report
Share
Related Games
SONAR
SONAR Adventure
Related Engines
XNA
XNA Public Domain
Related Groups
Nerdy Bird
Nerdy Bird Developer