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Lead programmer: Hiredicespecter
Youtube Channel: Youtube.com
UDK WiP-Thread: Forums.epicgames.com
AceCombat meets Freelancer in a multiplayer game.
Features:
-Highspeed Dogfights
-Correct Newtonian Physics
-Flight Assitance System
-Velocity redirector
-Cloaking
-Shields
-Active Inertia Canceller
-Force Fields
-Mines and Cloak Mines
-Jump Gates
-FPS segments, mainly small ones within stations e.g. switching ships, sabotaging a reactor, etc.
This looks soooooooo amazing, it seems to be the game that I have been waiting for!
Where has this game been hiding?? It looks great - keep up the good work!
better have a good story like ace combat zero :p
you deserve my internet sir, however Belka might have something to say about that *gun shots in background* THEY'VE FOUND ME
I'll take care of it when the basics of the MP are done.^^
Tracking! Probably the space game I've been waiting for! Just a question: when you say it is inspired by Ace Combat, can we expect less boring pew-pew and more missile-dodging dogfights? Having a itano-circus-like gameplay will have a fast pace feel and more reason to utilize those beautiful multi-directional thrusters. ;)
Slot5 will feature both: pew-pew^^ and missles. Currently it depends on the ship you choose.
Currently the weapons are a low priority as there are some bugs to fix.
this game is looking good
i remember it using the ut3 stuff
now it has space ships and so on
im glad to have helped and did what i could
happy to see that you got great people help make the game. i wish you the best of luck my friend :)
@Kodjeikov: Huge battleships need huge maps. UKD does not support maps that huge. The biggest we do will be a ship about 5 times larger than an one man fighter.
Carriership will be way bigger but unable to move.
Can we have huge battleships please :O ?