Five years in development, Ring Runner: Flight of the Sages combines all the deep customization and rich storytelling of an RPG with the palm-moistening action of a space shooter.
You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, that'll be your guide to the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators in intergalactic arenas, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.
Exploring the quantum space beneath atoms has made most Sages rather eccentric, but relatively harmless. Yet The Consortium of the Inner Rings deemed that anyone capable of destroying a world with a thought will never be bound by its laws. In the interest of peace and order, they've slated the Sages for extermination. So began The Extinguishing, a universal war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.
With Ring Runner: Flight of the Sages, my brother and I are trying to create a game that captures the best elements of RPGs and shoot 'em ups. Although we have all the customization and strategy presented by an RPG, we have no critical strikes or "misses." We've minimized luck-driven mechanics, and in MOBA terms, every weapon is a "skill shot," requiring you to actually hit the opponent to deal damage.
The fluid, Newtonian-physics-based movement grants us the opportunity for many abilities and attacks that are just not possible in more traditional RPGs. But it's not all "twitch" skill either. Customizing your ship takes great care and consideration. You can build ships that minimize the dependency on fine aiming and movement skills, replacing them with timely execution as with most RPGs.
There is a degree of "vertical" improvement, but most of the gains that occur after the completion of the campaign are "lateral." Mathematically speaking, players at this point will be nearly on equal footing with veterans. But this game is meant to be like a musical instrument or a sport, meaning that there's a great deal of depth to its learning curve. There's always some way to improve, whether it be the refinement of your favorite strategy, or learning an entirely new play style as presented by a different hull or build.
Official Website: Ringrunner.net
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Media Responses to Ring Runner:
Originally posted by Nate (Gear-Fish via IndieGamerChick):It took me about 20 seconds of the trailer before I stood up and hit my sister’s cat with an uppercut fueled by the pure, uncut excitement that was coursing through my veins.
Originally posted by Chirs Priestman (IndieGameMag):...with several ship archetypes with variations inside of each, a multitude of game modes and the fun of a shmup; Ring Runner has impressed us from the very start.
Originally posted by Chirs Priestman (IndieGameMag):Ring Runner is a fairly unique action RPG, but its best selling-point is just watching it in action.
Originally posted by Craig Pearson (Rock, Paper, Shotgun): Ring Runner’s biggest boon is a willingness to take fantasy archetypes and space-fy them.
Originally posted by Craig Pearson (Rock, Paper, Shotgun):It's a mix of influences, from DotA to MMOs, with RPG archetypes battling in space under Newtonian movement rules.
Originally posted by Cassandra Khaw (IndieGames):Ring Runner is a pretty 'stellar' looking action-RPG that apparently has more in common with Mythic's Silent Death than your average SHMUP. I'm not complaining.
Originally posted by Brian Rubin (SpaceGameJunkie):It looks to me like a successor to Subspace with RPG elements using archetypes from Fantasy RPGs, which isn’t a bad thing.
10% of all sales generated by this deal will go to the featured charity.
DRM & Distribution: DRM-Free, Desura, GoG, Steam if greenlit
Controller Support: Intended
Ring Runner blends the palm-perspiring action of space combat with the narrative passion of an RPG.
Pack a towel and embark on a journey across universal highways known as the Rings; someone out there must know who or what you are. The voice of Nero, your snarky neuro-HUD, provides guidance and compulsory companionship, but no answers. Dive into The Subrostrum, a world smaller than atoms where Will can overpower the natural forces, and resurface as a Sage capable of rewriting physical laws.
List of Scenarios:
Latest tweets from @ecdryere
Game development is like diving head-first into dark water, wearing nothing but your determination as a helmet.
Aug 27 2014, 1:52pm
@michaeljnelson I only condescendingly wave you ahead when it's your turn, but I expect you to show me your palm as you pass!
Aug 19 2014, 5:26pm
A nice thing about Twitter drama is it literally goes away if you ignore it. ;p
Aug 19 2014, 5:23pm
@AxiomVerge I just wish they'd put her in another fully-suited 2D adventure to be honest, hehe. I'd love a classic Metroid in beautiful HD.
Aug 19 2014, 5:21pm
@AxiomVerge I thought she was already fairly objectified. Heck they had her in a pixelated bikini from the start! ;o
Aug 19 2014, 5:20pm
Is the new Samus costume on SSB4 really that more risque than her skin-tight Zero Suit? I guess skin still has its taboo!
Aug 19 2014, 5:16pm
Dreaming of the day when "revitalizing" body washes actually revitalize you.
Aug 2 2014, 12:29pm
Jul 22 2014, 3:01pm
RT @Triple_B_Titles: Got an idea for an ability animation you'd like to see in Popup Dungeon? Suggest it on the new thread in our forums: h…
Jul 22 2014, 12:38pm