Skyfire is a space combat action adventure game that is trying to follow in the footsteps of titles such as Tie Fighter and X-Wing vs Tie Fighter.
When I originally began making this game, I was always wanting the scale of the major battles to be larger than what games typically give you...
fighter stress test
After a little break to reclaim my sanity, I've continued work on gameplay, missions, menu systems, and modeling. Here's a brief explanation of these...
skyfire - new ship models
The past few weeks have been great for Skyfire development. I've been working on re-factoring the ship AI, creating interactive menu scenes, and honing...
ai, menus, and effects
In a effort to demonstrate other areas of the game, I've created a new mission in a nebula. Playing around with triggers, large numbers of ships, etc...
nebula combat
Skyfire has come a bit further over the past few weeks. I'm continuing to tweak the mission system and adding new mission elements to the game. The majority...
gameplay improvements
Lore is a great tool for emersion into a game. Skyfire is set in a unique universe where the outlook is bleak and times are tough. Let's take a look into...
skyfire universe lore
Lucas Art's Tie Fighter was a huge influence on the design of this game. I absolutely loved the gameplay and the immersion it gave me. Piloting around...
introduction
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