Skyfire is a space combat action adventure game that is trying to follow in the footsteps of titles such as Tie Fighter and X-Wing vs Tie Fighter.
Gamers will be thrown into a space campaign starting out as a cadet, and eventually working their way up through the ranks to save the solar system from destruction. Skyfire will contain two unique story lines from both sides of the conflict, an instant battle feature for those whom just want a quick dogfight, and a multiplayer dog-fighting mode to battle your friends online.
Ever since I played the games mentioned above, I've been inspired to capture the simplicity and beauty that those simulators gave to me. Skyfire isn't aiming to be the next huge sandbox survival game or even the next cutting edge graphics display. We are focusing on the core gameplay, missions, and unique story lines that will deliver the best experience to you... the customer. We want you to have fun!
We hope that this has at least caught your attention or has you interested in seeing more. We look forward to the release of Skyfire and we hope you do as well.
When I originally began making this game, I wanted the scale of the major battles to be larger than what games typically give you.
For instance, in tie fighter, you may be fighting multiple rounds of 5 - 7 enemies. While I understand it may have fit into the limitations of older machines, I didn't want this constraint. For Skyfire, I want certain ( when appropriate ) battles to be massive. I want it to feel like a real war, exciting, and chaotic.
This is why I've spent so much time on trying to optimize the game for large amounts of ships in general. Here is the first run of testing. Please excuse the sound and lighting issues:
Not all missions are going to be some huge battle, over and over. Even when there is a huge battle, you may not even be trying to "destroy them all." I hope this excited you guys a bit for the scale I'm going for. It was really great seeing all of the craziness this test proved was possible.
Like something you see? Hate something? Give me feedback! Thanks for checking out Skyfire.
After a little break to reclaim my sanity, I've continued work on gameplay, missions, menu systems, and modeling. Here's a brief explanation of these...
The past few weeks have been great for Skyfire development. I've been working on re-factoring the ship AI, creating interactive menu scenes, and honing...
In a effort to demonstrate other areas of the game, I've created a new mission in a nebula. Playing around with triggers, large numbers of ships, etc...
Skyfire has come a bit further over the past few weeks. I'm continuing to tweak the mission system and adding new mission elements to the game. The majority...
ship design is atrocious. just a heads up
Your attitude and criticism is atrocious. Just a heads up.
Thanks!
looks interesting
Really nice :-) like the "smooth" look of your ships.
With the "both-sided two-ways-to-do" campaign layout it reminds me on "Tachyon The Fringe", which I loved and still do.
... AND a multiplayer option 8-)
Looks amazing! I'd like to play it when it comes out.