The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.
In this article, we describe some interesting solutions we've used to create levels in Skullstone.
leveldesign in skullstone
The time has come to launch Steam Greenlight campaign.
skullstone - steam greenlight
Summary of the recent additions: objects, sounds, food and more!
latest additions
The core mechanisms are now working as intended. Time for our artists to show what they can!
fleshing things out
Summary of work done on graphics and basic level construction.
update on progress
Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.
on characters, their skills and abilities
Here's a brief list of what's been done since our last devblog entry :)
skullstone - a brief development update
An introduction of a new project here: an 'dungeon crawler' game with 3D graphics.
the beginning...
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