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The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.

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Leveldesign in Skullstone

Leveldesign in Skullstone

News 4 comments

In this article, we describe some interesting solutions we've used to create levels in Skullstone.

Skullstone - Steam Greenlight

Skullstone - Steam Greenlight

News 1 comment

The time has come to launch Steam Greenlight campaign.

Skullstone rendering and optimizations described

Skullstone rendering and optimizations described

Feature 3 comments

How we managed to improve the game engine, to use many light sources and still keep the framerate on decent level.

Latest additions

Latest additions

News

Summary of the recent additions: objects, sounds, food and more!

Darkness

Darkness

News

Lighting experiments and work on assets are continued!

Fleshing things out

Fleshing things out

News 8 comments

The core mechanisms are now working as intended. Time for our artists to show what they can!

Update on progress

Update on progress

News 3 comments

Summary of work done on graphics and basic level construction.

Progress

Progress

News

Few months have passed, its time to make a summary.

On characters, their skills and abilities

On characters, their skills and abilities

News 1 comment

Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.

Skullstone - a brief development update

Skullstone - a brief development update

News 1 comment

Here's a brief list of what's been done since our last devblog entry :)

The beginning...

The beginning...

News 1 comment

An introduction of a new project here: an 'dungeon crawler' game with 3D graphics.