SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.
Procedural generation, new assets, grenades and many more. Six-Eight-Two is nearing a playable phase!
Posted by DivinityStudio on Jul 17th, 2012
*Click the images to go to the original, higher res images*
As it says in the summary, we have made a tonne of progress these past few days. Procedural generation now works, as demonstrated in this image:
Vast improvements have been made to player movement and shooting mechanics, bullets are now real objects instead of raycasting, this means we can add dynamic lighting to our bullets to give our game a better visual look while playing.
Not to mention we have much better lighting on switch doors and the roof:
We are going to begin uploading more videos and releasing small gameplay demos really soon, unfortunately there is no enemy YET. But this will be added once we are happy with our character controller, which is very soon!
We hope you enjoy the overall look to our game so far and cannot wait to hear what you think!
Have a great day,
Divinity Studios Ltd.