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0 comments by vektorDex on Apr 13th, 2015


Sirius Online is back! Or at least, a new news post, a new version, a lot of changes, a second coder and... ah, screw it. Sirius Online now has a Publisher, a decent page and a lot more is up to come! But let us not squander your time, my fellow Sirius Online fanboying/girling chap, lets move on to the


Fixes & Features:
- Improved Launcher to feature new UI changes.
- Improved Navigation UI and Scanner UI. (Try it out!)
- Improved UI.
- Added loading and saving of player data. (Experimental)
- Added Kill/Death counter for PVP.
- Due to popular request: the range to collect items has been increased.

Bug Fixes:
- Corrected vector-math issue where the rotational value would be incorrect.
- Borderless Windowmode should no longer cause a Memory Access Violation.
- Borderless Windowmode should no longer scale up the window to the entire Desktop.
- Loading the game shouldn't make you timeout anymore.
- A rare issue with lists causing a Memory Access Violation during runtime has been fixed.
- Ears should now be safe when colliding with objects. (Sorry!)
- Being in a tradelane now prevents you from shooting.
- Asteroids should no longer be as inconsitent with their hitboxes.
- Energy now increases faster in repair zones.
- Mouse cursor now locks to the window when active

Sirius Online is on Steam Greenlight, thanks to our Publisher, BackToBasics Gaming. Vote for us and make the Steam magic happen.

Sirius Online will probably be at the Coho Games Festival (Formerly Known as IndiE³, where it has acclaimed much interest and will show more of the games Progress and Development Phase.
If you are a Dev yourself, I advise you to go check their Festival out. If you are even willing to contribute to their cause, fell free to donate Keys, Art, Music and more to their soon coming fundraiser, they are really nice guys and deserve it!

Greenlight UI UpdateGreenlight UI Update
Steam Greenlight coming soon!Steam Greenlight coming soon!

You can download Sirius over various Methods:
- Get it off playSirius.com
- Get it from the Project Kube Mirror


See you next Update
--- Dex

P.S.: I will be Online to play with you as often as I can!

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Post comment Comments  (0 - 10 of 34)
Vladiskov
Vladiskov Nov 27 2014, 6:27pm says:

also i wanted to ask, how you will place the space stations, will be partially procedural? (the procedural thing goes in the planet it orbits) or will be hand made with a file filled with directions (this would be more easy to mod as the modder just have to get the right file the meshes and the direction) also will be planets landeable? if yes, there will be some sort of cities on these?

+2 votes     reply to comment
vektorDex Creator
vektorDex Dec 4 2014, 8:20pm replied:

Hello, excuse my late reply, I had some Issues with my connection lately.
I am really liking your ideas so far and will consider how to add them to the Game.

First of all - Due to Multiplayer Balancing, Planets won't be landable in the near future. This is because I'd either have to go through massive scaling, which would put the player immersion off or Make the universe huge - Which poses the problem of very squishy textures.

At this very moment, i am, aside from answering you quite late, rewriting the universe generation and started making saving possible.

Greetings Dex

+1 vote   reply to comment
Vladiskov
Vladiskov Nov 27 2014, 6:24pm says:

if you ask me this its just a next-gen freelancer for me :/ combine with some trendy features like easier mining and ingame buildable ships (hopely as i read "build your own ships)

Stil beatifully done soo it will be a pleasure to play :D!

+1 vote     reply to comment
Taquito
Taquito Jul 30 2014, 5:22pm says:

I just played the latest demo a bit and it's great so far. Looking forward for more of this game.

+3 votes     reply to comment
ET1996
ET1996 Jun 26 2014, 9:47am says:

I'm pretty sure I hear Freelancer's weapons' sounds :P

+2 votes     reply to comment
vektorDex Creator
vektorDex Jul 16 2014, 9:27am replied:

Placeholder, y'know. Will be replaced when the Desura Final Version hits :)

+2 votes   reply to comment
Cruisin1500
Cruisin1500 Feb 16 2014, 1:52am says:

what can you do now beside fly around?

+2 votes     reply to comment
vektorDex Creator
vektorDex Jun 11 2014, 10:59am replied:

Now (just 4 months after your comment) you can bounce asteroids, mine them for precious metals ans shoot them.

+1 vote   reply to comment
tokmak333
tokmak333 Nov 5 2013, 11:10am says:

Can I use capital ships ?

+3 votes     reply to comment
vektorDex Creator
vektorDex Nov 6 2013, 2:23am replied:

Not initially.

+2 votes   reply to comment
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Sirius Online
Platform
Windows
Developer
PlaySirius.com eK
Engine
Blitz MAX
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Playsirius.com
Release Date
Released Jul 30, 2014
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Style
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Futuristic Sim
Theme
Sci-Fi
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MMO
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Indie
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Latest tweets from @playsirius_com

#SiriusOnline has been GREENLIT! (In just 24 Days!) #gamedev #indiedev Thank you so much, see you guys (and gals) on STEAM!

10hours 42mins ago

#SiriusOnline 1.0.25 went live and working: T.co #gamedev #indiedev

18hours 32mins ago

Minor Patch today for #SiriusOnline 1.0.24, adding zoom, a party zone (yeah!) and more space! #gamedev #indiedev T.co

May 4 2015, 12:59pm

My new sounds: Dex - Foley2015 (Preview) T.co on #SoundCloud

Apr 27 2015, 1:40pm

Due to an unforeseen Power Outage at our Server Center, Neutrino is currently down.

Apr 21 2015, 7:18pm

The #SiriusOnline Servers are back and running with a few stability and security fixes. #gamedev #indiedev

Apr 21 2015, 11:28am

Sirius Online Server is being Updated to 1.0.5 / Client is 1.0.23. Please stay patient. #gamedev #indiedev

Apr 21 2015, 11:04am

Scheduled Server Downtime 15:30 to 16:30 GMT+1 in #SiriusOnline for Updates at the Server Software #gamedev #indiedev

Apr 21 2015, 9:19am

Ship Skinning! #gamedev #indiedev 1.0.24 is coming up soon! T.co

Apr 20 2015, 9:22am

Dexters Devblogs: Running a decade project T.co

Apr 19 2015, 6:02am

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