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Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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RSS feed Report content Renders/Screenshots - Ogre Front WIP (view original)
Renders/Screenshots - Ogre Front WIP
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RoboTyphoon Dec 8 2012 says:

It's got no neck!

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Helmlock Author
Helmlock Dec 9 2012 replied:

Well it is a fat bugger isn't it?
Plus it's not going to be walking on two legs(obviously).

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Amensia Dec 8 2012 says:

Why does the upper head & fingers look high res but the rest looks blurry, low res? (Except for the clothes)

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Helmlock Author
Helmlock Dec 8 2012 replied:

It's still a work in progress as I've indicated, Nemiya does a few passes over the High Poly when he creates a model but I think this one simply didn't have the smoothing groups turned on.

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Chyro Dec 20 2012 replied:

You clearly don't know much about 3D so stop criticizing everyone's work.

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booman Dec 13 2012 says:

Awesome! I love killing the huge baddies!
Great work!

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Just a quick high poly teaser from Nemiya.

Dec 8th, 2012
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