Shuyan is an action graphic novel that lets readers help shape the story with narrative choices and a deep 3D combat system.

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We're really trying to nail down the combat, and to not only make it fun but to also keep it original. We've made several small changes that I think make combat feel more immersive.

Keep in mind, Shuyan SAGA is still in development, and we're still making changes to the combat system.

Shuyan SAGA has two different combat systems, one that's a top played top-down where Shuyan fights groups of enemies, and another that brings combat into a one-versus-one mode. We've been trying to make these work together as seamlessly as possible.

This is the "Arena" mode:

ArenaMode Shuyan alpha

And this is the "Focus" mode:

FocusMode Shuyan alpha

Of course, both combat modes have their place, and so we've made it possible for players to jump between the two in combat sequences in parts where it won't break the narrative.

One of the features that lets players jump between the two modes is what we call the Frenzy system. Shuyan builds up a Frenzy meter as she fights enemies in the group combat mode, and once the meter is full, players can trigger it to launch a series of attacks in the Focus (1v1) combat mode.


We recently made it so that Frenzy triggers automatically, and starts with heavier attacks. This gives the mode more weight, and it lets Shuyan take down some enemies with a single successful combo.

We've also made it so the transition out of the Frenzy sequence is faster—which makes it feel more natural within the combat sequences.

For the larger fights, we've built a system based on inner and outer circles. Enemies will try to surround Shuyan on four sides, and only the three or four around her will attack at any given time (and players can of course evade as well, to avoid getting surrounded).

Here's Shuyan getting surrounded:


Here's Shuyan using evasion:


Dev Diary #14 - Cinematic Trailer

Dev Diary #14 - Cinematic Trailer

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Comments
Nana_Joo
Nana_Joo

Awesome. Loves for the art style of both gameplay and cinematic.

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michaelklier
michaelklier

This looks awesome, tracking! Mindblowing art! I love it! As a Taiji practitioner I gotta ask: how much will the fighting system be rooted in reality? Keep it up!

----

Never mind! Just watched the animation vid on your company website! Brilliant!!! Can't wait to play this!

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NineTattooedDragons Creator
NineTattooedDragons

Thanks! We're trying to keep the fighting system as genuine as possible. We want the path of "fighting without fighting" to be the more difficult and more rewarding one, but we'll also have a full fighting system for players who don't want to go that route.

We're also trying to get across some of the inner values of the traditional martial arts (like Taiji)

Also, if you're a Taiji practitioner, you should check out some of the other art from Daxiong. He does a lot with ancient Chinese legends - Daxiong.deviantart.com

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Shuyan
Platforms
Windows
Developer
Mark Media
Engine
Unity
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Adventure
Theme
Fantasy
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Single Player
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