Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again...
In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.
New to Shoppe Keep is the ability to play with friends, in four-player online co-op! You’ll be able to manage a much larger store more efficiently with several players, and share your love of retail online. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!
If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 supports single player gameplay and will allow you to run your Shoppe without the addition of pesky friends who may compromise your Shoppe’s décor and profit.
While your shop grows, so too will the town around you. There will be higher-levelled warriors looking for a good deal on a powerful sword, but the environment will also change to reflect the new level of wealth that your town has secured via a profitable adventure Shoppe.
Just filed a big order of health potions? Chances are that you may have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic, which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust item demand, mark ups that customers will find acceptable, and more! This info may also be used for seasonal events and unique rewards for players.
Not only will you stock hundreds of items, but you'll also be able to equip every single one of them yourself, each with varying damage and armour stats. Use swords, bows, maces and wizard staffs while also equipping a variety of armour pieces.
Though remember that while a fierce armour set will strike fear into your enemies, perhaps going completely stark naked will have an equal or greater effect?
An expanded character creator features in Shoppe Keep 2, allowing you to choose gender and skin colour. And don't be afraid to express yourself - the custom Shoppe Keeper editor also allows you to change hair styles, eye colour and to add a spiffing beard.
But if you're looking for something more permanent than hairstyles, how about tattoos? There's a wide range to choose from - from street-cred-boosting skulls, to poop.
The Helper bot began life in the original Shoppe Keep as a humble servant to pick up dropped stock, place them on the shelves and zap thieves. The new and improved helper bot does all of that too, alongside general cleaning, but with an added frustration core which will flip off customers that they find aggravating. Other emotional cores may become available in the future to truly make your helper bot more human.
But you can do it!
It’s not easy running your own Shoppe. You’re under constant threat of theft from sticky fingered customers, and there’s a barbarian encampment just outside of town - which is constantly threatening the local villagers with a looming attack. But there are those who have worked their way up from zilch to run a fine and profitable establishment. A treasured document passed across generations and etched into toilet paper has been the very corner-stone of Shoppe endeavours for centuries. It lists the five-step process for a successful Shoppe:
An empty Shoppe is not a Shoppe… it’s merely a collection of rooms. So you're going to want to make sure that your shelves are stocked with the finest wares available. The sacred Order Scrolls, passed down from Shoppe Keeper to Shoppe Keeper is fine and dandy for those standard everyday items. But there will be village vendors that will dabble in exclusive items and may only visit the town once a week. Of course, before you go and order a dozen items from these travelling salesmen, make sure there is a demand for them first, or you may be sitting on stock that no one wants!
Approaching customers in a trench coat, pockets full of stock, and being the store is frowned upon by the villagers. Displaying your wares on a fancy pedestal or a table will make them much more enticing for customers. Of course, make sure that you build the right furniture for the right items. Don't go around building armour racks to store all your hats and swords!
If you place a large number of similar items in your Shoppe, becoming a more specialised store, your establishment’s plaque will change and you'll be granted some additional bonuses when selling those items to customers.
Will your business thrive on variety, or will a focus and expertise be more lucrative? Keep in mind that the customer’s always right, and so you'll need to change up stock of your wares based on customer demand.
How much is too much? Affordability is subjective, but today’s adventurers keep up with current trends and are wise to the price fluctuations of weapons and apparel. If you price an item too steeply, a sticky-fingered rogue will gladly take an item or two off the shelves without paying!
The price gun is the latest in economical tech. A roll of the gears adjusts the sticker price, and with just a swipe of the arm and a beep, an item’s price is adjusted. Keep an eye on your customer’s reactions when browsing your wares to consider a reasonable price for goods.
Your clientele have their own needs and desires. You can't sell a wizard staff to a warrior - they just wouldn't know what to do with it! Then they'd want a refund, but probably won’t be able to express their desire for a refund because they'll be in the caves of Ranzagullta, battling a terrifying three-eyed Kobold Queen! All of which, while the staff you sold them magics small particles of dust into a flock of taunting seagulls. Clearly, they'd be dead, and that means no repeat custom!
If a customer likes what they see, they'll either buy it, or steal it. Of course, by the decree of the king, you have permission to take matters into your own hands should someone try to go for the five-finger discount.
Says it all really!
• Run your very own adventurer’s Shoppe, selling potions, weapons, apparel and *ahem*… herbal products
• Expand your Shoppe from a single room to a two-floor mega Shoppe
• Four player online multiplayer
• An economy that changes with the online community. Sell too many health potions and the market will become over saturated
• Explore the open village, forest and distant lands to procure rare resources
• Take on forest dwellers and pick up some sweet loot
• Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player
• Employ helper bots to automate your Shoppe
• Craft with various ingredients to procure new products
Hello new and old keepers! Another devlog for you. We will be slowing down on devlogs slightly now, as we wont be developing "new" features, but instead polish up the whole bunch we got together with some press and testers aboard, preparing to launch into Early Access in a few months. Other than that - hope you enjoy the devlog!
Seeing as the character customisation preview is live by this point, why not talk a bit more about customisation in the game? When you create your character in the game you will get a randomised one (At least considering eye/hair/skin color, facial features and hair type). We are creating a few variations of underwear and bras for the ladies, as well as some socks! Then we have scars, bunch of tattoos, body hair etc. We want to roll out more and more customisation pieces as development continues, and we would love to hear what you want to see as options for your keeper! This base character you create will tied to your character no matter which world you play in, not like your equipment/skills/items that are hard tied to each individual world saves. At any point in the main menu character selector, you are able to modify your skin look, so if you unlock some new choices - you can redesign yourself!
Upgrading your blacksmith crafter into level 2 will create an additional house full of export crates of items, and 3 crates outside that give daily quests. These quests will require you to craft low/medium/high quality crates of gear at the blacksmith and exporting them out for monetary gains, available daily!
All the shop proceeds are input into the Money vault in your management house. But Instead of runing there every time to check how much the business have, you can check that in your inventory Left is the Vault, while right is the amount you are carrying in your own pocket. Keep in mind that each time you are resurrected by Father Eduard after dieng, will incur a % cost on what you are carrying. Keep you money safe - put it in the vault.
Allowing players to equip the vast majority of items in the game has to give some benefit to switching out the gear, so items have statistics. Some help out during combat, other with mobility, and others help out with shop keeping. You are able to see a real time representation of your stats in your inventory UI.
We have a bunch of consumables already in game, some of them are food crafted by the cook. And they missed something, which was buffs for consuming them! Shoppe Keep 2 now has a system to control, have buffs and debuffs which range from increasing stamina regeneration, to burning your insides when eating a fire ember (Why do you do that?) Others are long buff potions that increase your charisma, or armor rating.
Buffs are fun and all, but we sometimes want to kick back and open a cold one with the boys. Some consumables will debuff you a tad and increase your drunkenness, messing up your vision depending on how drunk you are!
At the start of the game, it is fine by moving the price gun value by 1 point at a time. But once the game progresses, we can see us trying to price an item that has 4 or even 5 numbers in the price, which would leave players with carpal tunnel. Now the price gun can increase/decrease by how much each click changes the price!
Customers now don't act all that much as an ant farm, and they walk further distances before deciding what to do next.Some points they visit will make them want to do some actions, such as wave to a npc, or have a short chat with someone. More actions will be added, to make the world more alive.
I can't remember how many times we changed SK 1 main menu. This now is the 3-th I believe iteration of the main menu for SK 2, which we enjoy very much. And while it is not final, We want to have a 3d background complimenting the 2d menu!
That is all for today, as always stay tuned!
Jump in and create your own Shoppe Keep 2 character for free!
The original Shoppe Keep has just received its Xbox One release date! Read on for details on a pre-order discount!
Shoppe Keep 2 has it's 9th devlog talking about weekly events, steam achievements, crafter upgrades to cooking, handling the inn, and much much more!
Devlog number 8 for Shoppe Keep 2, covering some new features like emotes, naming your business, a new character creator app, naming your customers and...
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