Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again...
In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.
New to Shoppe Keep is the ability to play with friends, in four-player online co-op! You’ll be able to manage a much larger store more efficiently with several players, and share your love of retail online. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!
If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 supports single player gameplay and will allow you to run your Shoppe without the addition of pesky friends who may compromise your Shoppe’s décor and profit.
While your shop grows, so too will the town around you. There will be higher-levelled warriors looking for a good deal on a powerful sword, but the environment will also change to reflect the new level of wealth that your town has secured via a profitable adventure Shoppe.
Just filed a big order of health potions? Chances are that you may have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic, which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust item demand, mark ups that customers will find acceptable, and more! This info may also be used for seasonal events and unique rewards for players.
Not only will you stock hundreds of items, but you'll also be able to equip every single one of them yourself, each with varying damage and armour stats. Use swords, bows, maces and wizard staffs while also equipping a variety of armour pieces.
Though remember that while a fierce armour set will strike fear into your enemies, perhaps going completely stark naked will have an equal or greater effect?
An expanded character creator features in Shoppe Keep 2, allowing you to choose gender and skin colour. And don't be afraid to express yourself - the custom Shoppe Keeper editor also allows you to change hair styles, eye colour and to add a spiffing beard.
But if you're looking for something more permanent than hairstyles, how about tattoos? There's a wide range to choose from - from street-cred-boosting skulls, to poop.
The Helper bot began life in the original Shoppe Keep as a humble servant to pick up dropped stock, place them on the shelves and zap thieves. The new and improved helper bot does all of that too, alongside general cleaning, but with an added frustration core which will flip off customers that they find aggravating. Other emotional cores may become available in the future to truly make your helper bot more human.
But you can do it!
It’s not easy running your own Shoppe. You’re under constant threat of theft from sticky fingered customers, and there’s a barbarian encampment just outside of town - which is constantly threatening the local villagers with a looming attack. But there are those who have worked their way up from zilch to run a fine and profitable establishment. A treasured document passed across generations and etched into toilet paper has been the very corner-stone of Shoppe endeavours for centuries. It lists the five-step process for a successful Shoppe:
An empty Shoppe is not a Shoppe… it’s merely a collection of rooms. So you're going to want to make sure that your shelves are stocked with the finest wares available. The sacred Order Scrolls, passed down from Shoppe Keeper to Shoppe Keeper is fine and dandy for those standard everyday items. But there will be village vendors that will dabble in exclusive items and may only visit the town once a week. Of course, before you go and order a dozen items from these travelling salesmen, make sure there is a demand for them first, or you may be sitting on stock that no one wants!
Approaching customers in a trench coat, pockets full of stock, and being the store is frowned upon by the villagers. Displaying your wares on a fancy pedestal or a table will make them much more enticing for customers. Of course, make sure that you build the right furniture for the right items. Don't go around building armour racks to store all your hats and swords!
If you place a large number of similar items in your Shoppe, becoming a more specialised store, your establishment’s plaque will change and you'll be granted some additional bonuses when selling those items to customers.
Will your business thrive on variety, or will a focus and expertise be more lucrative? Keep in mind that the customer’s always right, and so you'll need to change up stock of your wares based on customer demand.
How much is too much? Affordability is subjective, but today’s adventurers keep up with current trends and are wise to the price fluctuations of weapons and apparel. If you price an item too steeply, a sticky-fingered rogue will gladly take an item or two off the shelves without paying!
The price gun is the latest in economical tech. A roll of the gears adjusts the sticker price, and with just a swipe of the arm and a beep, an item’s price is adjusted. Keep an eye on your customer’s reactions when browsing your wares to consider a reasonable price for goods.
Your clientele have their own needs and desires. You can't sell a wizard staff to a warrior - they just wouldn't know what to do with it! Then they'd want a refund, but probably won’t be able to express their desire for a refund because they'll be in the caves of Ranzagullta, battling a terrifying three-eyed Kobold Queen! All of which, while the staff you sold them magics small particles of dust into a flock of taunting seagulls. Clearly, they'd be dead, and that means no repeat custom!
If a customer likes what they see, they'll either buy it, or steal it. Of course, by the decree of the king, you have permission to take matters into your own hands should someone try to go for the five-finger discount.
Says it all really!
• Run your very own adventurer’s Shoppe, selling potions, weapons, apparel and *ahem*… herbal products
• Expand your Shoppe from a single room to a two-floor mega Shoppe
• Four player online multiplayer
• An economy that changes with the online community. Sell too many health potions and the market will become over saturated
• Explore the open village, forest and distant lands to procure rare resources
• Take on forest dwellers and pick up some sweet loot
• Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player
• Employ helper bots to automate your Shoppe
• Craft with various ingredients to procure new products
Good day old and new keepers! Like I posted on Twitter, deeply sorry that Friday did miss a devlog, but we had some priorities to take care of. Now as its a bit eased up, here are some new information. As well we might be putting a hold on big big new features every week, as we are nearing our initial life Early Access launch. So we want to polish up as best as we can the current content we already have in the game, and then with you guys following development and playing yourselves will offer much needed feedback and criticism!
we are looking into having variations for most actions, so it would not seem very monotonous to play and repeat the same action over an over again, as an example here is a player swinging his axe wildly, of course this should be in some way represented in third eprson for other players to see, and we will get to that dont worry!
Trinkets will be some random stuff you find/craft or order, the most use out of them will be meant for players as they will boost your personal stats in various situations. For example it can boost your broom items to clean better, or fixing items to fix them better, and so on and on.
We were thinking of ways to make players organise more, and not carry around huge amounts of items at one time, making them item dispensers at some point. You will be able to use containers to safe keep your items, as each item will have a weight to it. And eventually they will start slowing your movements down which is not ideal, to combat that the player either has to plan which items he should carry, or equip some trinkets that negate the weight of the items in some way eh? EH? TRINKETS? YES? YES!
Everyone hates having the same thing over and over again, as well as looking at the same wall day in and day out. But everyone loves customization! In the shop management UI you are able to pick how your foundations, floor, ceilings, roof, walls - everything looks. And during development more and more texture "packs" will be made for you guys to mix and match together!
This is something that does not have visuals, and most of you wont care. But - It has taken quite a big bite out of our weekly workflow, but we are confident that now we have 90% of the current content + ALL Items, ALL Quests, ALL Dialogs localised. What does tha mean? It means that we have a folder which is generated when the game first launches called Languages. within that folder if you add a new text file with a name Language_.txt the games Splash Screen will check it and if it has text inside it that represents Shoppe Keep 2 localisation, it will offer you to choose it and your game will be translated into a language you have chosen! We will be getting professional translators for a few major languages at launch, but if any fans want to translate the game in another language or even lets say have Pirate talk language in - they are free to do so. The Main English language file will be available to anyone and everyone. And every time we add more to the localisationa s new features evolve, a new file will be supplied that will show what new was added, so transltors can quickly translate that for everyone to benefit, Looking into maybe having Workshop integration with it.
Sorry for being late with the devlog and itself being a tad small. But trust me that work is coming along, and we are doing our best to present the best entertainment and shop keeping experience ever. Till next time!
Summarising a bunch of stuff, not a perfect dev log, but time is pressing !
In this Friday's devlog we chat about perofrmance, UI changes, footsteps and prices, come young and old, check out rapidly growing shop management game.
In this weeks Devlog we talk about how the town of Shoppe Keep 2 influences your customers, it's looks, how npcs feel more alive than in the original...
Multiplayer in Shoppe Keep 2, Helper bots are re imagined. Another Friday dev log, about your favourite Shop simulator! Stay tuned.
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