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Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again... Why settle for the ordinary?In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.

Post news Report RSS UPDATE NOW LIVE | Revamped Tutorial and Much More

Shoppe Keep 2's latest update includes a revamped tutorial, making the game more accessible to newcomers.

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Brand new main menu


Hello all,

I'm excited to announce that a brand new Shoppe Keep 2 update is now live! This is one of our most important patches yet in terms of making sure that the game is accessible to newcomers, but one which also adds a bunch of features long time players will appreciate.


New Orc Shoppe visuals


The update introduces a revamped tutorial, now better suited to guide new players into the world of Customerania. As well as a new main menu and loading screens, today's update also introduces a number of new recipes and, updated Elf and Orc shoppes, and various quality of life improvements.


Wilted plants


Additions

- Brand new main menu
- Revamped tutorial with new animations and objectives
- All helper bots now have their own personal chests allowing for extra bot storage
- New theme music
- Orc Shoppe has its own individual design
- Elf shoppe has its own individual design
- 3 new loading screens
- Plants left fully grown will wilt over time becoming useless
- 2 new cooking recipes added for Level 4 town
- 2 new growable plants added, dropped by Violet Valley and Savannah enemies
- Violet valley and Savannah have their own respective ores to mine
- 7 new Blacksmithing recipes for Level 4 town
- 2 new Alchemy recipes added for Level 4 town
- Savannah now has a perpetual dust storm effect
- Quests can now have multiple objectives
- Notice added to the management house door stating next unlockable town building and how long until next order arrives
- A signpost now shows directions towards the furniture vendor, cook, blacksmith and alchemist near the management house
- Happy/unhappy faces pop up near the appeal metre when it changes


Signpost


Changes

- Ability to imprint a whole display with an item
- Seasonal features turned off
- Tutorial now starts during daylight hours
- New tutorial cut scene
- Tutorial now displays a message at the end informing the player they are going to be kicked to the menu
- You now start with 300 muns
- Furniture vendor map location quest removed
- Displays can only be purchased from vendors area
- Initial quest line altered
- Stat tracking is disabled every game until a stat is manually selected to declutter the UI
- When initial crafters are locked they have notes stuck on their doors with progress towards unlocking them
- Celebratory notes pop up when an upgrade is unlocked or the town gates pop open, as well informing of some new features that become available
- Tutorial arrow is more visible
- More immersive note when buying the pedestal the first time
- More immersive note on the gates of town at the beginning
- To sleep, you now have to hold down the button rather than tapping it
- Crafters are represented in the world map
- Skill panels display information about what increases skill XP
- Blacksmith received a dialog option concerning which trees can be cut down
- Some tree resources moved around
- Hired employees window enlarged


Quest with multiple objectives


Fixes

- Spider legs rotation and size fixed
- When helper bot fuel is full you can no longer put more fuel in
- "Absorbed Etheral" correctly shows when interacting with him at the alchemist house
- Trophies in the management house no longer float during the tutorial
- Rain in the tutorial hits the ground properly
- Sleep achievement texture fixed
- Sold items journal displays correct % of sold items


Locked crafter note


Thanks,
The Shoppe Keep 2 Team

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