Shinobi Life Online






Shinobi Life Online (SLO) is a 3D MMORPG project with the goal of simulating life as a shinobi (or ninja) in a universe inspired by Naruto.

Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you. A shinobi forged into a reflection of yourself as you live your life in the Shinobi Life Online world. An open world so immersive that you experience it as living another life instead of playing a game.

Every feature of Shinobi Life Online aims to create and simulate a realistic virtual shinobi world. Villages, economies, political systems, war mechanics, survival mechanics and advanced jutsu mechanics are some of the basic requirements of this. Even virtual recreation (e.g. a bathing house), a housing system and a marriage system will be incorporated in order to make the Shinobi Life Online experience feel more life-like. In order to visually accompany the experience we will be using the latest of rendering techniques to bring you the best possible 3D graphics, coupled with extensive graphical settings for those that have weaker systems.

As you create and customize your character, you will decide which of the 11 Hidden Villages you want to start in and be part of. You will then choose your primary chakra nature which will be unlocked upon reaching a certain level of skill. Your secondary chakra nature will get randomly assigned by the intricate SLO System and will be revealed to you once you reach the level of ninjutsu skill required. In reality, shinobis would not have been able to select the chakra nature they were born with, and as such, aside from your primary nature, you will not be able to either. During character creation you will also have the ability to allow your character to be born into one of the many player-created clans. What happens after this stage is entirely up to you. You may live life as a village shinobi, going on missions. You may join the village's police force, maintaining peace and safety for all. You may travel the massive SLO world or join an organization and work towards a common goal be it malicious or helpful. You might want to protect your clan, or bring either peace or terror upon the SLO world. The possibilities are endless. Everything is in your hands. Any and all wars will be caused and fought by real players like yourself.

All players will be given an equal start as an Academy Student and be forced, if they so choose to walk this path (see above paragraph), to climb the shinobi ranks as they progress and expand their skills. In mention of ranks, besides the basic shinobi ranking, SLO will have an advanced ELO-based rating system for every player which will effectively rate their skills in all the different aspects that make up being a shinobi. Once you first reach the Genin rank, you will start in a team with other new and inexperienced shinobi and be placed under the guidance of a Jonin ranked commander who will mature your comrades and yourself until you are ready to participate in Chunin exams. Additionally, the commander and comrades you are teamed with will all be real players like yourself.

Those of you that decide the organised village system is not meant for you are given either the option to officially resign as a village shinobi or unofficially abandon the village and be labeled as rogue.

Hidden Village Kages will be players elected by other players due their remarkable skills and popularity. Kage will have considerable influence in whichever village they rule and electing the wrong person can result in war. This makes Kage elections an extremely serious matter.

Will you be famous for your heroic actions or impressive shinobi skills? Infamous for all the people you have murdered? Will you become just the average shinobi that no one knows about? Wherever your adventure may take you, we wish you good luck on your journey.

Play Shinobi Life Online and join our community at: www.shinobilifeonline.com

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Dev Blog – December 5th 2016


Hey guys, what it do? It's ya boy Whatasnipe here with another large development pizza! I know it looks like things have been going slow lately, but I assure you that is not the case. Behind the scenes at Vreg Headquarters the team has been cooking up some insane new gameplay elements that I know you guys are going to love. But I'm not going to spoil it all in the opener, so let's kick it off ladies and gents!

Texturing

As always Matt has been pushing out a steady stream of content over the last month. Our change to Modularity (as mentioned in the last Dev Blog) has increased performance and the rate at which buildings can be created, as predicted. Matt is working on assembling the village, while always keeping in mind different interesting ways to traverse it. We've taken on another team member with experience in Level Design to help Matt put the village together as well as keep the Hidden Hill exciting to maneuver around. We've also started reusing our Twitch channel to show building progress live as he assembles the village, with some sweet background tunes to boot. You can find the link to our Twitch channel down below. Aside from the buildings, Matt has also been working on a slew of other little tidbits that all have their own place and importance in the game. Most notable of these items are the new weapons that we'll be seeing in the near future! That's right, if you haven't already heard, Kenjutsu is coming to an SLO near you!

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Modelling/Animation

Great news in the Modelling and Animation department, Rafael is back and there are no more army issues! He will be back to modelling certain objects that we still need or making new pieces for our modular building kits. As you've probably heard from the last Dev Blog, Darren and Matt L. have been working on the cinematic trailer with help from Aaron. Aaron's been swamped with school but he's helping more in this department than concept art currently, creating concepts for the modelling and animation guys to use as reference in their work. They've also been working on the new model's animation rig so that everything looks natural and realistic for both the trailer and the game. The rig will be worked on and improved as we go, and we're creating all of the animations necessary for our near future plans.

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Music

As far as Music goes, our boy Rustam gave us the hookup. Have a look at this new track he whipped up, but fair warning, you may want to have a seat because it's spicy.

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Vreg

Since the last Dev Blog, Vreg has found a job so that he can spend more time on SLO while still being able to support himself. This means that we can now finally work on some big changes that will shape the future of SLO and push us closer to our goals. The first of these changes being Kenjutsu and a brand new movement system. Kenjutsu is still in an early WIP state and is subject to change and guaranteed to improve in the future. But we've definitely got some exciting plans currently for it. With Kenjutsu you'll be able to perform multi directional attacks and blocks on your enemies, creating a very fast and reactive gameplay environment. The position of your scabbard will also be changeable, giving a minor element of customization to spice up your look. This coupled with our new camera based movement system as well as our kickback/recoil system will change the way SLO, as you know it, is played. But these elements go deeper than what you see on the surface. It's not just a big change because "we can use sword nao". The creation and implementation of Kenjutsu along with the new movement system paves the way for so many great things to come in the future such as Taijutsu, Parkour, and more elaborate Ninjutsu. Keep that seat belt on boys and girls because we're not slowing down.

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That concludes our 7th issue of the Dev Blog, next time you see us we'll be in 2017 so enjoy your winter holidays errybody ^^
In the mean time, check us out on our social media and in the shoutbox for more frequent updates!

Dev Blog 6 - November 5th 2016

Dev Blog 6 - November 5th 2016

News

Next installment of our dev blog after a considerable gap. Lots of new info including new design direction, a new system for textures/modelling, a new...

Dev Blog 5 - June 1st 2016

Dev Blog 5 - June 1st 2016

News 4 comments

Return of our dev blog after a month without it. Shows all the progress achieved by the SLO dev team from texturing to programming, as well as our plans...

Dev Blog 4 - April 30th 2016

Dev Blog 4 - April 30th 2016

News 1 comment

Latest dev blog detailing why we postponed last fortnights blog and all the progress we have made since then, including our latest update, SLO Pre-Alpha...

Dev Blog 3 - April 3rd 2016

Dev Blog 3 - April 3rd 2016

News 1 comment

The third dev blog, featuring the newly textured character clothing, buildings, earth dome jutsu, and much more.

Comments  (0 - 10 of 188)
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BorutoX
BorutoX

This is my organization's youtube channel, watch for gameplay of SLO!
Youtube.com

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Guest
Guest

So... What about the legal hoops you need to jump through for this to not get shut down?

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BorutoX
BorutoX

This game is only inspired from Naruto, it's not by no means similar to Naruto other than the SHINOBI part.

They'll have their own names for villages, jutsus etc.. Basically, there is no copyright.

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BorutoX
BorutoX

This game is incredibly cool, and has an incredible future ahead of it.
(For more information about the game, I suggest you read the description of the game and click "Read more" as that'll tell you much about the game itself.)

The developers are doing all they can to make this game a reality, and I think that's truly admirable.

There has recently been a new update featuring a new jutsu.

And apparently, in the next month, there will be a new building + 3 new jutsu.

So the hype is real.

The indie page hasn't been updated, but I suggest you guys go check out the forums as that is where the sh!t happens.

Forums: -------> shinobilifeonline.com

I'm also pretty active in the forums and I hope you will be too.

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Currently SLO has some Developers who are quite good in what they develop, but them being so few, they're not able to get much work through.

If there are some great developers reading this, please consider helping SLO out, as that would speed up the work in SLO, and that'd be great.

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What I find truly amazing about this game is the ability go actually go Rogue.

Yes, a feature to actually go Rogue-Ninja, and do a lot of Rogue activities. That is a feature I like, and a feature I'll be using.

Another feature is that players are able to create Clans/Organizations, they'll be quite big stuff in SLO 'cause Organizations are supposedly able to overthrow a Kage.

Also a feature I'll be using, to create my own organization.

Fyi, in order to join Organizations or Clans, you need to do it via the forums atm.
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This is Tsuna Tsukegami in-game & Tsunayoshi at the forums.

Feel free to ask questions in the comments below, and I'll answer once I see them!

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Guest
Guest

Please allow us to remove the chatbox it takes up the whole screen otherwise it is a great game keep it up.

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Vreg Creator
Vreg

You can scale the User Interface by using the command "/setUISize 0.5" for example to make it half as large.

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billhilly
billhilly

keep up the weekly updates

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Guest
Guest

It's still early per-alpha but it is alive and well. give it some time the player cap will rize.

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Shinobi Life Online
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Vreg Technologies
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