Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The blog gets reworked into something a bit easier to maintain with clearer navigation. The dev blog is still in there and now in a linear form as some of you guys asked for. We will some add FAQ and will be constantly filling the blog with new content over the next couple of weeks so keep an eye on it ;) Shallow-space.com
looking good :)
"played out on a grand campaign map"
Ohhh I helped! Hehehe...
It's really great that this game is getting more and more in shape!
So you did :) yeah just trying to get a bit more of a professional finish prior to the Kickstarter - give us a month or two to stuff the site with content.
Exactly what I meant. I looks far more pro now, nothing to envy any big house production.