Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
A sneak peak at the Heavy Battlecruiser, we fancy it as a capital ship killer once the stats have been balanced with fixed plasma guns in it's wings.
Heghlu'meH QaQ jajvam!
Qapla'
I think this translates into: "Happy birthday!"
I totally want to see a video when you get this finished, So question that just poped into my head will their be capital killers like this using fixed heavy plasma guns, projectiles etc or can we also see heavy torpedo hunter killers?.
So kind of like the tank hunters and u-boats of today
Yep, kinda hard to commit to the details at present though.
Well, I've coded in fixed weapons for the frigates and it's all ready to insert a variety of different weapons with different stats so yeah you'll be able to pick and choose the fixed weapons as well as the turrets.
what about the Negh'var or D7? :3
Or the Rom Warbirds?
Haha I wish I could go there, making a Star Trek game would make life sooooo much easier.
I feel a disturbance in the force, yes it must be a Star Trek mod. (xpost star wars/star trek intendend before anyone gets their panties in a bunch ;)
Ooooo that made my eyebrows twitch with minor annoyance... :)