Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Big changes to the way the camera is controlled in 0.7.03D which is about to hit the first round of closed testing. Expect it to hit IndieDB this weekend pending satisfactory feedback, changes to the camera include:
- Scrollwheel now zooms camera (towards centre of screen) rather than changing elevation
- Hold LEFT SHIFT + Scrollwheel now changes elevation
- The camera now intelligently slows itself down when close to a ship
Similar now to the Homeworld style of control - amazing what it does to the gameplay really!!
that's great news...really had trouble getting used to the scrolling elevation...looking forward to it ;)
Great stuff, if you do have problems dude tell me - it's the only way the project will successfully evolve.
The 3D nature of it presents many problems; Number 1 is camera control and I need as much feedback as possible to perfect that. ;)
I know that camera movement in 3D presents many challenges. I think that homeworld does have good camera controls (at least for me) and I kinda expected something similar from this so every time I wanted to zoom I used the wheel only to get elevated...so really looking forward for the new controls ;)
So how are you finding them now? I'm definitely going to add in a few more of the Homeworld controls - why not eh, especially if it makes people more comfortable.
Will be there demo update?
Yes, likely this weekend - still working it all out, major controls update inbound.