Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Damned data structures.... Eyes bleeding.... Brain numb.... Fingers sore....
Early mock-up of a ship properties window showing off some of the new weapons icons. This screenshot doesn't really give the depth of the background work justice, massive changes under the hood as I put in the framework for a fleet/ship configuration screen meanwhile a new team member delivers cunning code for internal options menus...
nice! Always good to bring numbers into the game for us OCD gamers ;)