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Sewer Tea poster

Sewer Tea sends you directly on a quest to save mankind from an unknown chemical threat that has originated in an underground laboratory.

  • The Government of the Milenarians has sent you to the quarantined zone to find and secure the lead scientist involved in the gas' creation, codename Sewer Tea.
  • Fight your way each level deeper into madness through Gameboy-like randomly generated worlds as the story develops itself, and be the witness of the decadence of Humanity.
  • Sewer Tea is currently under development by Pimpus Kuznetsowski. For any questions regarding Sewer Tea, please write an email to pimpus.kuznetsowski(at)gmail.com

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Guess what Potworow Hotel Printemps menu screen (click on HD view)
Blog RSS Feed Report abuse Latest News: LevelCreation() is ready.

2 comments by Kuznetsovsky on Apr 12th, 2014

Big news everybody,

The Hotel Level creation is ready. At the beginning of each level, a random number of random type of rooms is created, containing random enemies, random NPCs and random objects (wow, much random!). The objectives of the level are also created randomly. As I probably mentioned in the last news, the main objective in the Hotel level is to reach the lift (which is also placed randomly) to the sewers. There are three possible scenarios:

  • You have to get three keycards from three bosses to access the lift.
  • You find the lift door but it's broken so you need to find tools to fix it.
  • You need the help of an NPC to open the lift door.

Crossing the lift door will result in finishing the level and the next level (the Sewers) would automatically load. The objectives in the sewers, needless to say, are totally different, but not ready yet though.

And here you have the menu screen for the Hotel level.


I've also been working on searchable objects. Some of the objects that spawn in the rooms can be searched and you can get items from them (different kinds of ammo and life units so far). I'm talking mainly about wardrobes, shelves, cupboards, different containers, this kind of stuff.

Searching not only will give you items, but also clues on what happened in Sewer Tea's world. Talking to NPCs gives some information, but finding documents concerning the origins of the gas (think of it as in classic RE style) may also reveal exactly what kind of events happened recently. Remember that story-line and interesting dialogues is one of the main features in Sewer Tea.


 And last but not least:
NEW MONSTER!

As I commented a couple of days ago on twitter, every weekend I'll post three creatures/NPCs/objects and you get to decide which one of them makes it into the game. The candidates for this week's election are the following:

Potworow

Please leave your input in the comments below and I'll start working on the animations for the most popular monster once the voting has finished (which will be pretty much when I upload next news!)

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May the Force be with you,
Kuznetsowski out.

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Post comment Comments
TheDapperjester
TheDapperjester Nov 26 2013, 11:07pm says:

This game screams awesome! Its games like this that make me keep exploring Indiedb. Really looking forward to the demo/gameplay. When you do have gameplay available would I be able to make a video showing this game off?

+2 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Nov 27 2013, 6:37am replied:

Thanks for the kind words! I'll let you know once I have something playable. Right now we're way too much into alpha status. You can check our Steam community group or twitter to be up to the latest development news :]

+1 vote     reply to comment
Slambert-Anders
Slambert-Anders Oct 9 2013, 4:55am says:

This looks all hot! Can't wait for a release

+2 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Oct 9 2013, 5:53pm replied:

Thanks a lot for your support ^^ the release is expected for Q1 2014 hopefully in two updates I'll be able to release a build you can fiddle with.

+1 vote     reply to comment
Slambert-Anders
Slambert-Anders Oct 13 2013, 4:28pm replied:

All right, I'll look forward to that!

+1 vote     reply to comment
RileytheBrown
RileytheBrown Oct 7 2013, 12:27pm says:

Love that art-style. Sepiaaaaaaaa. :)

+3 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Oct 7 2013, 1:22pm replied:

Glad you like it ^^

+2 votes     reply to comment
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Icon
Sewer Tea
Platform
Windows
Developed By
Kuznetsovsky
Engine
Unity
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Release Date
TBD
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @sewertea

#CuandoHaceFrioYo me arrejunto al gato que para eso está.

9hours 23mins ago

Tweaking enemies' amount in rooms because right now it's (demonsSoulsLvl)*(darkSoulsLvl) and it just doesn't work. #gamedev

9hours 52mins ago

@slapmybitsup @TheIndieSloth Tusen takk!!! Love your #pixelart, btw :]

13hours 6mins ago

We're close to 200 followers - that's probably about nothing in twitter terms so give me some #gamedev love and get me some more followers.

13hours 27mins ago

@WaistcoatDev Worry not, for it'll be really pretty wallet-friendly ;) Enjoy those nutshells ^___^

14hours 41mins ago

coding Sewer Tea's hotel main menu, alpha release is every day closer ;) #gamedev #indiedev

15hours 5mins ago

Just a reminder that you can still vote on Sewer Tea's next monster T.co #gamedev #indiedev #pixelart ^___^

15hours 51mins ago

RT @beardswin: Gamedevs! Do you have a cat? Post a picture of your cat! Hashtag it too! #gamedevcats T.co

Apr 22 2014, 1:36pm

#gamedevcats Drapka showing off her #gamedev skills while I was having the earlier mentioned siesta. Every time... T.co

Apr 22 2014, 1:32pm

Siesta time is over - back to #gamedev with full strength!!

Apr 22 2014, 1:11pm

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Sewer Tea
Sewer Tea
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