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Sewer Tea sends you directly on a quest to save mankind from an unknown chemical threat that has originated in an underground laboratory.

  • The Government of the Milenarians has sent you to the quarantined zone to find and secure the lead scientist involved in the gas' creation, codename Sewer Tea.
  • Fight your way each level deeper into madness through Gameboy-like randomly generated worlds as the story develops itself, and be the witness of the decadence of Humanity.
  • Sewer Tea is currently under development by Pimpus Kuznetsowski. For any questions regarding Sewer Tea, please write an email to pimpus.kuznetsowski(at)gmail.com

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Hey everybody,

I'm writing this piece of news for the second time because it looks like my browser just messed it up and refreshed the page without saving my progress at all. Such a shame, but at least I'm already recovering from the tiny heart-attack that I was about to have when I realized I lost all of the stuff I just wrote :]

The news were much bigger but I'll keep it short now since I don't want to spend more time on it and I'm a bit upset because of having lost all of that amount of work I shouldn't have lost.

Being Sewer Tea a horror-themed game, we need the atmosphere that only a proper light set-up can create. Wandering around the Hotel being able to see what's in front of you and behind you made the whole gameplay relatively easy.

Now the light system is finally done and that has changed. We used an Unity Asset Store add-on called 2DVLS (2D Volumetric Lights) that came in pretty handy. We had to break our necks figuring out how to implement it properly within Orthello framework (the 2D add-on we're using on Unity, let's remind the audience we started this project when Unity didn't have any 2D native tools at all).

Let's make a little bit of retrospective (but before that, let me ctrl-copy all of this text so far :D). Alright, the first light system we "created" was a horrible photoshop mask that was superimposed on the player. There's no need to say that this method (taken straight from my years using RPG Maker XP) was discarded right away.

Epic light system
Epic light system is EPIC!

We want the best for Sewer Tea, so we decided to start coding our own light system in order to satisfy our demands. We created a system in which a coat of black tiles was created on top of every room, making it all dark. Using Unity colliders, we checked the tags of those black tiles against the collider of the player's flashlight and change their alpha accordingly. The system wasn't that bad but it had some performance issues that we couldn't cope with.

Light System
Better but not there quite yet.

After some thorough research we started browsing the Unity Asset store for some add-on that could help us achieve what we needed for Sewer Tea and we found 2DVLS. It took us a fair amount of time to make it work within Orthello Framework (there are some issues with orthello materials/shaders) but in the end we managed to get a decent result, as you can see in this short but intense gameplay video.

Since I couldn't find any information on google regarding implementation of 2DVLS in Orthello, I could do a tutorial if anyone is interested.

Hope you liked what you saw/read. Please take the time to track us here on IndieDB or follow us on Twitter/Facebook to be up to date with the latest news regarding Sewer Tea's development.

Thanks for reading,

LevelCreation() is ready.

LevelCreation() is ready.

News 2 comments

One of the biggest milestones has been reached - The level creation is ready. Also "searchable" objects on the way + new monster.

Light System update + New enemies

Light System update + New enemies

News 4 comments

Check out the current progress on the light system! Also, some new enemies have been added to the main bulk of enemies already in place.

Hotel Printemps - The path to the first release

Hotel Printemps - The path to the first release


In this post I'll briefly explain which things have been lately worked on and how will the first level of Sewer Tea look like.

Crawler and Headless update

Crawler and Headless update

News 3 comments

New hit system - Damage depends now on which part of enemy body you shoot at - Uzi finally done (yay!)


This game screams awesome! Its games like this that make me keep exploring Indiedb. Really looking forward to the demo/gameplay. When you do have gameplay available would I be able to make a video showing this game off?

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Kuznetsovsky Creator

Thanks for the kind words! I'll let you know once I have something playable. Right now we're way too much into alpha status. You can check our Steam community group or twitter to be up to the latest development news :]

Reply Good karma+1 vote

This looks all hot! Can't wait for a release

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Kuznetsovsky Creator

Thanks a lot for your support ^^ the release is expected for Q1 2014 hopefully in two updates I'll be able to release a build you can fiddle with.

Reply Good karma+1 vote

All right, I'll look forward to that!

Reply Good karma Bad karma+1 vote

Love that art-style. Sepiaaaaaaaa. :)

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Kuznetsovsky Creator

Glad you like it ^^

Reply Good karma+2 votes
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Latest tweets from @sewertea

making new enemy... #gamedev #slothdev #pixelart

May 16 2014

Ladders are ready (and buggy as Hell) - Tomorrow it'll be a #gamedev clean up day.

May 6 2014

I love it how playing with the gravity in Unity using an external 2D add-on always make me want to smash my head against the closest wall :]

May 6 2014

Coding one of the most #boring stuff to program in 2D games: stupid ladders. #gamedev

May 6 2014

Creating more room types to add variety ;) #gamedev #indiedev #pixelart

May 5 2014

34 popularity on IndieDB! :D Too bad it only normally lasts a couple of hours :p

May 4 2014

Check out latest #gamedev news regarding light system in ST: Indiedb.com

May 4 2014

#gamedev news submitted to IndieDB, I'll let you know once they're approved! (there's a gameplay video!!!)

May 4 2014

Sewer Tea a0.1 Light System showcase: Youtu.be via @YouTube

May 4 2014

We'll probably be showing some new #gamedev video with new #gameplay and that will hopefully be today :D Be ready!

May 4 2014

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