An action game following Serious Sam on his bogus detour journey north of Egypt during his First Encounter in Egypt.

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crackshell small croteam small devolver small



I'm the first to admit that we (Crackshell) might not be the best company to advertise and post around about what we do, but at least we are not sitting on our asses doing nothing.

Our take on Serious Sam is due to be released this summer, lock stock and barrel, with the following key features:

  • Lengthy campaign, that can be played alone or for up to 4 people in coop.
  • Survival mode, fight hordes of enemies in various different locations, for up to 12 friends!
  • Versus mode, deathmatch, team deathmatch, rabbit, king of the hill, for 12 players!
  • Tons of enemies, items, secrets, weapons and some fun easter eggs too =D
  • Other than the the four difficult levels (easy|normal|hard|serious), there's multiple switches to modify your session, to make it even easier or harder.
  • A fun and rewarding upgrade system based on experience that let's you play your own unique way!
  • Highly moddable, let's you mod pretty much any aspect you want of the game, create your own maps and publish these onto the Steam Workshop. Even if it's a simple versus map or something like a completely different game.
  • Full controller support with twin-stick or keyboard and mouse (ofc)!

This game is being released by Devolver Digital (they need no introduction) this summer. We're very happy to be working with them and that the development has finally come to an end so we can share what we've been working on for the past 2 years now!

The steam store page is open for anyone who want's to take a peak, you can also already see some workshop items that we made and some that a few beta testers have made! This game will ship with mods and examples!

Take care y'all
/Hipshot

All out action!

All out action!

News 3 comments

10 straight minutes of only plain action from the first 4 levels!

All those weapons!

All those weapons!

News 1 comment

These are all the weapons that sam can find and use during this bogus encounter.

Serious Sam and his Splitscreen

Serious Sam and his Splitscreen

News

Our first real split screen test run and also our first real coop test of the game!

Serious Sam and his Minigun

Serious Sam and his Minigun

News 2 comments

Some gameplay from Serious Sam's Bogus Detour where Mr Stone's spraying bullets using the Minigun in an alien airbase.

Comments  (0 - 10 of 16)
gnear
gnear

looks frick'n rad!

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Guest
Guest

Will this release on GOG?

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Serious_Samsung
Serious_Samsung

Screw the VR version. I'm getting that **** even if it's pre-Alpha.

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chris_coma
chris_coma

Split screen! Instant purchase the second it'll be available on steam. Serious Sam was always a couch sharing experience for me.

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XanT Staff
XanT

Beautiful art, will be watching with interest.

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Guest

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Silmarill_SK
Silmarill_SK

Looks cool - tracking!

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LurkersLair
LurkersLair

Love the art, tracking!;-)

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Arethrid
Arethrid

I guess you are in contact with the original title owners. I am suprised to see this :)
I like the "doom-guy" like implementation of the head.
Is this using the same engine with Hammerwatch?

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-Hipshot Creator
-Hipshot

Yes, this is an "official" indie-title with Serious Sam. I think the series would do great as an top down shooter I hope others will too.
I love references and the "Doom"-head is a great idea they had back in the days, you can show status effects there and it looks cool when he's damaged!

It's not using the same engine, we are writing a new engine, in C++ and using Angel Script as a base for scripts, we want this new engine to be much more moddable than HW ever was.

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RedRookLord
RedRookLord

Much more moddable?
Hmm..
Looking forward to it. :)

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Arethrid
Arethrid

Awesome. If I recall correctly Hammerwatch was using OpenTK. Or was OpenTK used only for the editor? Are you using SDL, SFML or some similar framework for your new engine in C++?
Can't wait to see the final version of the game, best of luck with your project!

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xMyran Creator
xMyran

Sorry I didn't see this earlier. Hammerwatch was first released using OpenTK but I later switched that for SDL2-CS. The editor uses combined OpenTK/SDL2-CS thing for the WinForms control.
The new C++ engine is currently using SDL, but like with Hammerwatch it's only used for window and input management so it's quick and easy to change if needed.

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-Hipshot Creator
-Hipshot

Oh, I don't know those specifics, the coder does, I'll see if he can reply to this a bit later =)

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Serious Sam's Bogus Detour
Platforms
Windows
Developer
Crackshell
Publisher
Devolver Digital
Engine
Unity
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