Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.

Inspired by classic metroidvania games, you will discover new abilities, fight deadly creatures, and explore a handcrafted world created in a retro pixel art style.

Story: Lily is a newly appointed paladin sent to investigate the appearance of undead near a village. Her search leads her to an old castle that is known to have been long abandoned, but there are lights visible and the drawbridge is closed.

Being new to her order, she has a desire to prove herself a capable paladin, thus she decides to find a way into the castle and destroy the source of the undead, but doesn't realize the evil she is ultimately about to face.

  • An SNES inspired adventure through a handcrafted pixel art castle.
  • Challenging Battles, Epic Bosses, and Multiple Endings!
  • Explore dungeons and catacombs filled with secrets, traps, and puzzles.
  • Discover items and spells to become stronger but also to reach new areas.
  • Metroid Gameplay and Level Design but with Castlevania visual aesthetics.
  • Developed for Steam (PC/Mac/Linux).
  • Kickstarter stretch goals for Nintendo Switch, Playstation 4, and more!
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After 10 days on Steam Greenlight, we have now been approved to move forward with getting Forsaken Castle listed on Steam.

Forsaken Castle Pre-Alpha v1.1 demo is now available along with an experimental Linux build. You can check out what changes were made in the changelog shown below. You can get the new v1.1 release in the files section. Please feel free to reach out to us if you experience any issues playing the demo.

Changelog:
Pre-Alpha v1.1:
- Made tweaks to Synax boss mechanics and WeakFlyingSkull health.
- Added partial heal item drops in various locations.
- Until Save locations are added, Player will now respawn at the last room entered upon death.
- Fixed issue where mini-boss battle could be triggered by holy water being thrown into the room.
- Fixed animation that occasionally glitches when climbing ledges.
- Changed collision layers and tags around a bit so player sub-weapons do not inappropriately fire off specific triggers.
- Holy water flames now damage destructible objects like barrels and crates.
- Fixed jump input handling when hanging from a ledge that caused the player to instantly begin a jump the moment they were hanging from the ledge.
- Fixed an issue where Firegem Switches could be triggered by other sub-weapons.
- Added a health item just outside of the first Firegem switch door.
- Slightly increased Fireball damage.
- Fixed an issue where a player grips a ledge after receiving a fatal hit and doesn't trigger death until they climb up.
- Player will now lose their grip on a ledge if they are hit while hanging from a ledge.
- Fixed an issue where area music would not start back up after player death.

Pre-Alpha v1.0:
- Initial Release! Hurray!

Kickstarter and Steam Green are LIVE!

Kickstarter and Steam Green are LIVE!

News

We are now live on Kickstarter and Steam Greenlight! Links are available below!

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Forsaken Castle Pre-Alpha v1.1 Build (Linux)

Forsaken Castle Pre-Alpha v1.1 Build (Linux)

Demo

Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.

Forsaken Castle Pre-Alpha v1.1 Build (Mac)

Forsaken Castle Pre-Alpha v1.1 Build (Mac)

Demo

Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.

Forsaken Castle Pre-Alpha v1.1 Build (Windows x64)

Forsaken Castle Pre-Alpha v1.1 Build (Windows x64)

Demo

Forsaken Castle is a 16-bit style, action exploration platformer, about a paladin and her fight against evil.

Comments
Arkiver
Arkiver

I found some strange bugs. I was able to record most of them here: Youtube.com
The description has how to get this all to happen.
The only thing I did not capture was a teleportation you can do while pausing. It's finicky but if you have some momentum in game you can move while in the pause menu and it may take you as far the left as possible, but it does not go through walls.

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Forsaken Castle
Platforms
Windows, Mac, Linux
Developer & Publisher
Duck Block Games
Engine
Unity
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Homepage
Duckblock.com
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Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @duckblockgames

RT @MisfitDruid81: YAASSS! I can see this being such a good fit for the Switch, and I don't even have one. :-p T.co

May 26 2017

RT @Goobsausage: The Kickstarter ended, but you can still throw money at Forsaken Castle! T.co

May 25 2017

RT @MHKogath: A Metroidvania by @DuckBlockGames? Sign me up! Proud to be a backer on @BackerKit for Forsaken Castle Forsaken-castle.backerkit.com

May 24 2017

RT @KevinWynns: @DuckBlockGames Cool, thanks. I'll be looking forward to my PS4 copy :-) The game is looking great btw! And congrats on your Kickstarter!

May 24 2017

RT @Glacier928: Congrats to @DuckBlockGames on their successful Kickstarter campaign for Forsaken Castle. Proud supporter & can't wait to play it on Switch!

May 24 2017

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