** Sagramore development is currently halted ** Sagramore is an webbased realtime 2D fantasy (M)MORPG that takes place in the world of Lumera. A classic plot with a world slowely being consumed by a dark force. Start your adventure as new arrival on the continent of Asgard, explore the world, customize your character, beat vicious monsters, befriend others, build your own houses, start your own clan and much more. We build the game as a true indie company with the community closely involved and if you have the skill you could even join the project and help build this (M)MOPRG.
It has been awhile and you guys deserve a little update on what we've been doing. Continue to show your support and join in on the forums!
update [11/26/12]
Today we go behind the scenes of Sagramore Online and take a closer look at the town Goldrim and the mines. We'll also be adding a development video show...
[alpha build 1300m] behind the scenes
Watch our AI system in action! Along with a few other updates.
sagramore alpha build 1261m
We're back! and with a lot more updates to present. Though we'll go slow and showcase all the new things that went on in Sagramore since our last update...
item modifiers
Yet another update released to sagramore, version 1.0.2 Alpha. This new versions opens the new area Kamenna Forest and offers a new features, quests and...
sagramore alpha 1.0.2 released
We proudly announce that we have released our MMORPG: Sagramore Alpha 1.0.1. It included all revised content from the first town, Kamenna. This marks...
sagramore alpha 1.0.1 released
With our new 1.0.1 release this friday we are already releasing some screenshots to the public. We revised our dialog window, implemented a sign-viewing...
new dialog , monsters and roadsigns, upcoming release 1.0.1
Finally to join the male spritesheet our artists took their time to get all the details right, the result is worth the waiting.
showcase new female sprite sheet
Today Johan (Borf) brought in his new Ipad2, amusingly Sagramore ran on the iPad2 without any issues other then a moderate performance.
sagramore test run on ipad(2)
We've been covering some ground the past 2 weeks with our new team-members in place. As a result I get to show you our new make character animations.
revealing the new male character
Some more news from the art-department. Ronnie and Nicky set out to polish up the new characters. This has been mostly accomplished and within the process...
exploring the depths of hairstyles
As we're currently expanding our content for the first area we are in the process of complimenting these areas with a couple of new monsters. we'd like...
sneak peak for next release
It's been little over a month ago since we released Sagramore's Alpha stage. Today we take a second step by expanding the currently playable content by...
sagramore alpha expands
Sagramore has been under development for some time now, during this process the project was officially closed alpha up until now. We would like to showcase...
sagramore open alpha launches 1st of july
So for the last two days part of team Excalisoft (Johan, Nicky and Myself) have been exhibiting at the dutch Indigo Fair, a small convention with many...
indigo fair 2011, it was a great experience
Team Excalisoft will be exhibiting their project Sagramore at this year's indigo showcase in The Netherlands. We will be one of 26 indiegames on Saturday...
sagramore exhibiting at indigo netherlands
So we've decided to start taking our (long developed) game Sagramore to IndieDB to get it a bit more in the spotlight. As we are coming closer to a public...
indiedb listing
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