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RIOT - Civil Unrest is a real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes of the 21st century. There are currently twenty different riots to experience including four campaigns: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and No TAV (Italy).

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The game launched on December 6th and has started to build its own community. The developers are already reacting to player's comments and update#1 has already been issued. Further updates are scheduled to be weekly (every Monday) and will address points raised by the community. Major updates expected during the Early Access period include a tutorial, additional language support such as Russian and a level editor. The editor will allow users to recreate their own riots and share them with the community.

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Update #3

News

As promised, here is the first of our Monday updates. In addition to the smaller hot fixes the team issued following RIOT - Civil Unrest's release last week the team has spent the weekend working on the following fixes and updates. Details of what's expected in the coming weeks are at the end of this post.

  • Function keys now directly select groups - press the corresponding F-Key to quickly select units.
  • PANIC icons. You will see these exclamation marks if the unit you are controlling panics. The unit icon will grey out and the unit will be unresponsive.

panic

  • New UNCONTROLLABLE icon status. A red disc will appear over the unit and the UI icons will turn red.

uncontrollable

  • Radio. Players will find the radio equipped as an available item automatically in the first level of campaigns when playing as the Police. To use it in later levels it will have to be selected in the load-out menu.

radio

  • Megaphone: Players will find the megaphone equipped as an available item automatically in the first level of campaigns when playing as the Police.To use it in later levels it will have to be selected in the load-out menu.

megaphone

  • A green border has been added to the selected unit to make it clearer which unit is being controlled

selected

  • The LOG file has been removed. This will remove pauses and stuttering gameplay as the system won't stop to open & write the log file. Police now enter a state of panic correctly (previously they only became panicked when being burnt by a Molotov).
  • Police now remain controllable when they are attacking (previously, when hitting the crowd, they became uncontrollable).The team has spent the weekend testing these fixes but are quick to point out that they do have an impact on the level balancing. For instance, if you play as the police and set the difficulty to challenging you will find that in the first level of the Indignados campaign it will be nearly impossible to push away the crowd. The team would like to point out that fixes will disrupt the balancing of the game but they intend to take a much closer look after next week's major update.

The team are currently working on implementing a tutorial which hopefully will be ready for next Monday's update.

The subsequent Monday update will focus on balancing and bug fixing including:

  • When single functions (such as panic) become active.
  • Cooldown times.
  • Weight of additional items in load-out menus.
  • Weight of flags.
  • To apply the above points to all levels.

Also, the team are working diligently to resolve performance and stability issues reported by the community. Thanks to everyone experiencing these issues for their patience. Please keep the feedback coming either on this community hub or, better still, by the google doc that pops up when you finish your game session.

RIOT - Civil Unrest Update #1

RIOT - Civil Unrest Update #1

News

Following the release into early access here are details of the first update and details of what to expect next.

Campaign and single scenario level details

Campaign and single scenario level details

News

RIOT - Civil Unrest is split into four campaigns (each with four stages) and sixteen single level scenarios. Players must play them as the protesters...

Barricades and Watercannon

Barricades and Watercannon

News

Just a very quick update this week with a couple of gif images showing the deployment of barricades and water cannon.

Unity3D’S crowd physics vs Trigghy’s crowd physics

Unity3D’S crowd physics vs Trigghy’s crowd physics

News 1 comment

As the new year charges on Trigghy (RIOT- Civil Unrest’s coder) wanted to update you on the biggest challenge he’s had to deal with. Let’s see what...

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ratesfarum
ratesfarum

This looks great! interesting idea... definitely worth tracking! I seriously think this has a lot of potential and many would really love to greenlit this on steam...

How many are working on this project?

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Pe†eR-KuN
Pe†eR-KuN

A Zombie Mod will be Awesome on this one! Definitely Tracking!

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