Radiant Escape is an Action Puzzle game. You play as Flux and Fara, a box-shaped experimental robot and his robotic humanoid host who seek to escape the Arena and regain their freedom.
We're releasing a half update to get feedback about our controls and gameplay before we release a demo with full art. Test it, feed us back!
radiant escape - playable prototype 3.5
We'll be looking at a new "live art" demo that showcases Fara (and Flux) and talk about some other things that we've been up to here at Binary Sonata.
radiant escape - summer fun & fara revealed
We are showing off an early peek at some 3d storyboarding of the opening sequence planned for our demo for IGF, and giving you another Unity 3d Art Demo.
radiant escape - storyboarding and an art demo
This week we explore the design of the hallways for the first area in the game, nicknamed "The Course".
radiant escape - hallways
Looking at the visual progression of our main character, Fara. Also: updates on the progress of the game.
fara's visual journey
Prototype 3.0: Check out a 3-level prototype of our latest progress!
prototype 3.0 release
Just wanted to let you guys and girls know that our project isn't dead, and we are getting better!
it's been awhile.
This "Flux Friday" we are talking about our music some more, showing off some concept art, and generally updating on progress.
flux fridays #1 - music, metal and madness
A look into the future of our art assets and the development of our game. "Live art" demos using the Unity engine and screenshots within!
a taste of what's to come
This update contains music and a look at the design of our first boss.
first look at first boss; music revisited
The story of a robot; a musical journey. Goodies contained within.
the musical journey
Working on refining our main character for the game. A robotic heart, it turns out, is hard to define visually.
concepting flux
Here is a very very alpha demo of our game to show off the gameplay concepts.
three level alpha test
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