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At its core, Race The Sun is an arcade-style infinite racer, set in a procedurally generated world with an increasing difficulty ramp and a "modern retro" look. The goal is to get the highest possible score by racing into the sunset, avoiding obstacles and enemies, and collecting speed boosts and other powerups to help you along the way. You fly a solar-powered craft, and the game ends at sundown, if you can make it that far!

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Blog RSS Feed Report abuse Latest News: Flippfly releases new gameplay video, poster design

1 comment by aaronflippo on Mar 4th, 2013

Flippfly recently revealed a new gameplay trailer for "Race the Sun", the result of a two-week crunch amidst their struggling Kickstarter. The results can be seen here:

Additionally, they've revealed a poster design from SamCube, the artist behind the official Minecraft poster:

Race the Sun poster

 This poster and other rewards are available on the game's Kickstarter page, which is closing in on the last two days.

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Metallinatus Aug 17 2013, 12:03pm says:

This game is being made for Linux too, right?
I upvoted yesterday on Steam :)

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Race The Sun
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Latest tweets from @flippfly, @aeornflippout

@AustinTWright19 @j_smedley We're doing our best; we'll have more news very soon on Race The Sun :)

5hours 0mins ago by aeornflippout

Looking forward to chilling for a few days, maybe catching up on my Steam backlog, maybe some house projects. Production mode for too long.

5hours 4mins ago by aeornflippout

Between cert stuff, scrambling for Steam builds ahead of Humble yesterday, new DRM free builds, etc. I'm totally burnt out!

5hours 6mins ago by aeornflippout

RT @davidoreilly: Every time someone offers you an 'opportunity for exposure', they are guaranteed to be the only ones benefitting

13hours 40mins ago by aeornflippout

@devonsoft Me either, come to think of it! What could that possibly be useful for?!

14hours 38mins ago by aeornflippout

@TGSquarker Thanks! We worked really hard on that and we're pretty proud!

14hours 39mins ago by aeornflippout

@devonsoft Crazy! In a way, I sorta want our next game to just be for PS4. It'd be soooo nice from a development point of view.

14hours 47mins ago by aeornflippout

@devonsoft Oh really?! Interesting! I've been meaning to do a pass on our controller support...

14hours 47mins ago by aeornflippout

@TGSquarker We may have adjusted it slightly for some powerups yeah.

14hours 52mins ago by aeornflippout

@RagtagChris @TrinketTom Oh man, I can so related to this. But then, there's the Steam launch, the console launch, etc. :)

15hours 0mins ago by aeornflippout

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