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At its core, Race The Sun is an arcade-style infinite racer, set in a procedurally generated world with an increasing difficulty ramp and a "modern retro" look. The goal is to get the highest possible score by racing into the sunset, avoiding obstacles and enemies, and collecting speed boosts and other powerups to help you along the way. You fly a solar-powered craft, and the game ends at sundown, if you can make it that far!

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Race the Sun poster Intro screen Gameplay shots
Blog RSS Feed Report abuse Latest News: Flippfly releases new gameplay video, poster design

1 comment by aaronflippo on Mar 4th, 2013

Flippfly recently revealed a new gameplay trailer for "Race the Sun", the result of a two-week crunch amidst their struggling Kickstarter. The results can be seen here:

Additionally, they've revealed a poster design from SamCube, the artist behind the official Minecraft poster:

Race the Sun poster

This poster and other rewards are available on the game's Kickstarter page, which is closing in on the last two days.

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Metallinatus
Metallinatus Aug 17 2013, 12:03pm says:

This game is being made for Linux too, right?
I upvoted yesterday on Steam :)

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Race The Sun
Platforms
Windows, Mac
Developer
Flippfly
Engine
Unity
Contact
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Official Page
Flippfly.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @flippfly, @aeornflippout

@drewvancamp Yeah I think it's all a factor. Visuals count for a lot, so does a "must have" concept.

32mins 38secs ago by aeornflippout

@vapgames @ironicaccount That hair (and the fire) looks amazing!

50mins 49secs ago by aeornflippout

RT @vapgames: hair tech test \m/ #screenshotsaturday #gamedev T.co

51mins 5secs ago by aeornflippout

@francoislaberge Oh man, this looks like it was a good time!

52mins 54secs ago by aeornflippout

@trioptical Nice finally meeting you today!

1hour 15mins ago by aeornflippout

@danctheduck @ForestSanFilipp We brought on contract help, which was a good choice, but still involves lots of our time for misc. stuff.

1hour 56mins ago by aeornflippout

@danctheduck @ForestSanFilipp Yeah we've gotten better about designing so that the work is close to 50/50. Difficulty for us has been ports.

1hour 57mins ago by aeornflippout

@danctheduck @ForestSanFilipp Weighing the option of bringing on someone full-time to handle the multi-platform stuff keep us focused.

2hours 0mins ago by aeornflippout

@danctheduck @ForestSanFilipp Yeah our team of two is fairly efficient, I think. Though as the sole programmer I'm a bottleneck.

2hours 0mins ago by aeornflippout

@AndyJamesAdams Gotcha!

23hours 9mins ago by aeornflippout

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Race The Sun
Race The Sun
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1 year ago
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