Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in the not-so-distant future. You take control over one of the five big remaining nations and your goal is lead it to world domination. During this task you - Manage regions by constructing buildings - Manage divisions and military units - Attack enemy regions / defend your regions on hex-based 3D battle fields - Research dozens of technologies (to unlock new buildings and units) - Work on global projects to unleash them onto your enemies or use them for your own advantage - Hire agents, scientists and generals - Do espionage and sabotage on your enemies (including counter-espionage) The game uses OpenGL to render it's state-of-the art visuals and can be played either against human players (via hotseat) or against the AI.
Version 201 of the open beta of Projekt "W" - Phase 2 has been released. This version includes bugfixes for problems with ecology buildings and global...
new beta release #201 (introducing linux x86_64)
After adding linux support, Projekt Weltherrscher - Phase 2 is currently getting ported to Mac OSX. The first internal build is already up and running...
projekt weltherrscher coming to mac osx
Projekt Welherrscher - Phase 2 will be released over at Desura on June 20th, so mark your calendars! It'll be the current (open beta) release already...
projekt weltherrscher - phase 2 coming to desura on june 20th
Here comes a new open beta release of "Phase 2". It includes a new soundtrack, including the game's very own theme song, redone and added sound effects...
new beta release #190 (windows and linux)
As far as game design goes I find sound design to be the hardest part to get right. Over the years I learnt how to get a game's design, it's gameplay...
the challenges of a game's sound design
The next build of "Phase 2" will introduce the AI builder for player controlled regions. This functionality allows you to hand over construction and ...
introducing the ai builder
Taking longer than expected, I finally got a new open beta release out of the door. Both for windows and linux, including the new space backdrops, the...
new beta release (windows and linux)
Over the years, the gameplay has become so deep and complex that I finally started implementing an extensive ingame tutorial that'll teach players about...
projekt w - dev diary: interactive ingame tutorial (and new backrops)
After a month full of counltess hours of coding, I finally ported the game over to linux. It wasn't easy, and I had to learn a lot about the differences...
first public linux release!
Projekt "W" is going multi-platform. Read the first developer diary on the hurdles to get a windows-only game ported to different platforms. The first...
projekt w - dev diary: going multiplatform
After more than five years of hard work I finally released the beta of Projekt "W" - Phase 2 to the public.
public beta release
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