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Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in the not-so-distant future. You take control over one of the five big remaining nations and your goal is lead it to world domination. During this task you - Manage regions by constructing buildings - Manage divisions and military units - Attack enemy regions / defend your regions on hex-based 3D battle fields - Research dozens of technologies (to unlock new buildings and units) - Work on global projects to unleash them onto your enemies or use them for your own advantage - Hire agents, scientists and generals - Do espionage and sabotage on your enemies (including counter-espionage) The game uses OpenGL to render it's state-of-the art visuals and can be played either against human players (via hotseat) or against the AI.

Report RSS Projekt Weltherrscher coming to Mac OSX

After adding linux support, Projekt Weltherrscher - Phase 2 is currently getting ported to Mac OSX. The first internal build is already up and running, though there's still plenty of work to be done the game will soon be available on Mac too!

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At the beginning of this year I started porting Projekt Weltherrscher - Phase 2 over to linux, a task that proved to be pretty tiresome. The game doesn't use some premade engine and for almost seven years coding was only done on and for windows platforms, so moving to linux was a hard task but in the end all the hard work payed out with the game being available for linux too for some months now.

First Mac OSX build

So the next (natural) step is porting to Mac OSX. Those that do multi-platform development know that linux and Mac OSX have much in common (OSX is based on darwin anyway, which is a unix distribution), so getting the game up and running on the Mac platform only took a weekend. The "hardest" part here is to get your hands on hardware running the Mac OSX operating systems, as macs aren't very common over here in germany.

And after a weekend of setting up my development environment on Mac OSX and getting all requirements ready (XCode, the libs, etc.) I only had to change a few parts of the game's code to get it to compile, link and run on Mac OSX.

A few things differ from linux, like getting display modes, changing them, going fullscreen and creating the rendercontext. But getting these to work shouldn't take ages.

So stay tuned for an upcoming Mac OSX version of the game!

In other news, releasing the game on Desura was really worth it. Tons of downloads and lots of (mostly) positive feedback. Thanks to all those that play(ed) the game and send me their feedback. The bugs that you guys have found (problems constructing ecology buildings, projects not advancing) are already fixed and will be included within the next release (which may be release this weekend, no promise) ;)

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