Hi guys, great to see you again!
A few days ago, when we were eager developing, we forgot to open our testserver in developer-mode, making it accessible for everyone out there. Result was, that our Level Designer was kinda surprised when suddenly, he had a few guys having fun in his test environment. So:
by the way: was great to have a direct chat with you guys ; )
With this map (wich will be much smaller and much more focused on fighting than running) we will also introduce a new game mode. Details and some concepts about this one will be released in the next days. You will be able to play this map early on from white box stage, making it possible for you to influence the final level with your feedback.
But there´s more were working on. There´s new equip, there´s the visual combo system, sound effects, cam shakes, the final damage calculation and we´re working on a new weapon trail.
- Really like how first tests turn out there. But for now, we´ve got further weapons for you, this time: your highest rated weapons of the second concept:
I further want to show you something, I stumbled over a few days ago.
I personally really like Tower Defense games, especially if they are well executed. Unfortunately most aren´t. There are huge amounts of Tower Defense games out there, that are cheap, either in design or in art - or even both. This one isn´t.
Tower Wars is a online multiplayer real-time strategy game set in a fantasy, steam-punk universe - and those guys from Electronic Gaming Solutions are really pulling of a neat cartoon style. So if you like great art, tower defense games or steam punk you might check this one out:
We finished your favorite weapons of the first concept - with some good news regarding the next version.
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Mac build of Project Nemesis. All three game clients match, so players starting the game with the Mac client may join games created on the web player...
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